Episodes
Wednesday Jan 03, 2024
Meghan Athavale, LUMO Interactive
Wednesday Jan 03, 2024
Wednesday Jan 03, 2024
The 16:9 PODCAST IS SPONSORED BY SCREENFEED – DIGITAL SIGNAGE CONTENT
Interactive floor projections and video walls have been around for well more than a decade now, but there hasn't really been widespread adoption for a bunch of reasons - like cost, complication and the simple reality that a lot of what's been shown to date hasn't had much of a point.
A Canadian company, Lumo Interactive, is in a nice position to change all of that. The hardware is simple, the software is affordable and scalable, and the solution comes with some 300 templated content apps that help users tune the visual experience to the needs of the venue and audience. Instead of visual eye candy, these apps are things like fun, engaging games.
The straightforward pitch for the product, LUMOplay, is that the software can make any digital display interactive. The top-end for the software side of the solution is $74 US a month, so it is very affordable. And the developers have put years of work into ensuring the set-ups are hyper-stable and can be managed remotely. We've all walked through flagship retail spaces and seen one-off experiential set-ups that were hung up or sitting unused because they were more about short term bling than ongoing usage.
The other interesting aspect of LUMOplay is that the main intended use-case is classrooms, with these interactive pieces used as a way to engage kids in schools, particularly kids who have sensory issues, autism or ADHD.
I had a great chat right before Christmas with Founder and CEO Meghan Athavale.
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TRANSCRIPT
Meghan, thank you for joining me. Can you tell me what LUMO does, and is LUMOplay the product and LUMO Interactive the company?
Meghan Athavale: Yes, LUMO Interactive is the company, LUMOplay is the product, and what we do is we make it easy to scale large-scale interactive digital experiences. These are experiences on digital displays that react either through motion, touch, or gesture.
Okay, this would be everything from something on a video wall to something on the floor, and a lot of digital signage people, if they've been around this space for a good long time, they may recall through the years seeing “activations” where there's a floor projection. I remember there was a company called Reactrix back in the mid-2000s that was doing this sort of thing. So it's like that, but I'm sure a lot more advanced and different, just because of the years and technology.
Meghan Athavale: Yeah, it's pretty much exactly like that; where it comes from the days of Reactrix and the early days of companies like GestureTek and Eyeclick is that we've moved more towards a software-only platform.
When this technology first hit the scene, you needed to have special hardware. You couldn't just go down to Best Buy and buy a 3D camera. Now that the hardware is more ubiquitous and more affordable, it's possible to have a hardware-agnostic, software-only solution, and that's what we are.
So this kind of, to borrow a phrase, democratizes this whole thing in that in the old days, it would have been incredibly expensive and complicated to do, and now it's not, right?
Meghan Athavale: That's right, yeah. I think we also just have multiple decades of information about what people are using this technology for so we're able to templatize a lot of the experiences so that companies don't need to have development teams in order to make some of these simpler interactions, they can just do an asset swap.
It's the natural progression of a lot of these things where websites used to be hand-coded and then we went into WYSIWYG and then we went into systems like Wix and Squarespace. We're like the Wix or Squarespace of interactive digital displays.
So if I want to do an interactive digital display, it's like me using WordPress and buying a theme?
Meghan Athavale: Yeah, to a certain extent, exactly.
So you guys have done all the heavy lifting, so to speak, in terms of the backend coding, how everything maps, but also, I think I saw there were something like 200 different apps in a library?
Meghan Athavale: Yeah. There are 300 pre-made experiences, which they're constantly turning over. So we have some in there that have been there for 10 years that we will replace with something new. We're constantly rolling over those apps, and we take requests from our community, and that's one of the things that our business model gives us the freedom to do because we're not reliant on selling hardware and our community is very vast. We represent everything from education to large brands. Our community can make requests for new apps and we'll just make them and add them to our market. So we don't have the restrictions of having to charge through the nose for custom content development because we've developed these systems that make it very easy to pump out new content, and then the other thing that we offer as far as content goes, like out of the box content is we have an SDK for the companies that do have in house developers, and then we've got a number of different templates. So you can just say, I want to make a Koi Pond, and I want to throw my business's logo behind it, and you could whip something like that off in five minutes.
So are the templates purely done in-house or do you have third-party designers who are contributing?
Meghan Athavale: That's a great question. At this point, they're all done in-house. We are working towards outsourcing a lot of our content development just because it'll give us a wider breadth of content and make that content more available. We're just at the very beginning of seeing rollouts that are large enough to make joining a third-party content development team attractive.
We see this in gaming consoles all the time, where you'll have a new fantastic console that comes out, it's low cost, and they're trying to get game developers to create games for that console, but unless thousands and thousands of people have that console and are buying games for it, it's not really worth making a game for it so we're at the stage where we're starting to see enough of a widespread and permanent deployment of systems running on our platform that it makes sense to have those conversations with third-party development teams now and we're starting to have those conversations.
Yeah, I wanted to ask you about scale because one of the particularly compelling things about your company and your offer is cost, in terms of, it's not very expensive at all to use this.
Can you walk through that and not really how the financials work, you're not charging a lot per instance of this on a monthly basis, so you need to have a lot of them out there, right?
Meghan Athavale: Yeah, that's right. We still make a percentage of our revenue on five or six big custom projects a year. I would say that our MRR represents about half of our revenue. The goal is to reach a point in scale where we can just focus on the platform, but I do get asked pretty frequently why it costs so little.
There are a couple of reasons for it. The biggest one, I think, is just we want to make this, as you mentioned, democratizing the technology, we want to make this technology available and affordable to schools, that’s our primary business goal. I and my business partner, our moms were both special needs teachers, we've seen firsthand the struggles that teachers and educators have in getting technology into their classrooms they need it for kids with sensory issues or children with autism or ADHD, and we've seen how effective interactive digital displays can be in those environments, particularly for things like increasing social skills. A lot of these kids come in, and they're really stuck on screens. They're very stuck on virtual experiences, and so it becomes a bridge, where they can engage with one another and with their teachers socially while still having that digital feedback.
It's just very important to us that our pricing reflects our values as a company and that's one of our core values is making this accessible for education, but the other is that we really don't need to charge a lot for what we want to do. So at this point, our company's main work on the platform is around supporting hardware. So, as new devices come out, we're adding support for them so that you can download our software and you can plug in any of the commercially available 3D cameras, and it'll automatically recognize and calibrate that camera for you and take out the computer vision steps and specific requirements for each individual device, like DirectX. I think that would probably be the closest analog, you want something that you can plug and play regardless of which device you're using to achieve the tracking. So we want to focus on that.
We also want to focus on the tools that allow people to scale these projects to multiple locations. If you have an interactive display in a flagship store and you want us to put it into all of your stores, the step from running your proof of concept to scaling it to a hundred locations is very simple using our platform, and it's because we're constantly pushing updates and we do health management, we have a content management system, and those are the things that we want to focus on the long term. We don't necessarily want to focus on developing the individual games. We want to make the game development stuff as easy for other people to do as possible because we don't have all the ideas in the world, but we are really good at making sure that other people's ideas continue to run and don't go down.
Just so people understand, your top end cost is, if you work it out on a monthly basis, it's $74 a month, right?
Meghan Athavale: Yeah, that's as high as it gets.
If I'm an agency and I decide I have a beauty brand client that wants some sort of activation that's an interactive floor or wall or whatever, that's going to cost like five-six figures probably, right?
Meghan Athavale: Yeah, I mean, the part that determines the cost of any of these installations is the hardware you choose to use. If you're a brand and you're developing the content from scratch, maybe hiring our team or hiring a third party to develop custom content for you, there may be 3D modeling involved, there may be compositing, you might have multi-level programming, you might have second screen experiences, so all of those things add up.
But we can generally, when somebody comes to us and asks for a ballpark estimate, the only thing we really need to understand is where it is going and what kind of display you are planning to use, and we can generally come up with a range.
But if you're doing it, it's going to be a fraction of what it would cost if you just went to an interactive agency and said, “Build this, please!”
Meghan Athavale: Absolutely. But I think that something to keep in mind is that if you're going to an interactive agency and you don't have an idea yet, you're likely going to pay less. If you go to an agency and what you're paying them to do is to figure out what the activation actually should be, we're not an agency, and so we don't position ourselves as somebody that's going to do a lot of things like research and problem-solving. But what we can do is scale that.
You’re not Moment Factory.
Meghan Athavale: We are not and we don't want to fill that niche because it's a different skill set and it requires the ability to experiment with things on a one-time basis.
You may develop a solution for a brand or a display for the Super Bowl or something like that, where you're using a specific set of hardware just one time, and that's fantastic. I love that there are agencies in the world that get to do that, but that's not what we do. We look at it and go, how do we make this happen a thousand times, and that's a very different way of looking at things. So I think, if you want something that already exists, and you just want to put your stamp on it and create something that gives it a unique feel for your brand or experience, that's where you come to us. If you want something that's never been done before in the entire world and uses new technology that hasn't been proven long-term in the industry. TeamLab, and Moment Factory, are where you would go, but it is a lot more expensive for sure.
You're starting to use things like LiDAR and everything else.
Meghan Athavale: Yeah. The risk is just so much higher, and you need people on the ground. You need to roll a truck if something goes wrong. However, with our systems, we're way past that point.
Yeah, because you've got the device management designed for scale and everything else, right?
Meghan Athavale: Yeah, we don't release anything into the market that hasn't been tested thoroughly in our labs for months and months at a time. We have the ability to guarantee things, whereas in some of these riskier projects, as long as you hire somebody that knows what they're doing, they're going to find a way to make it work, but they're not necessarily going to be able to tell you how from the beginning of the project.
So, for something like a classroom, what's the kit of parts, and what's the degree of complexity to put this in?
Meghan Athavale: Most classrooms either have an interactive floor, an interactive wall, or both.
Already?
Meghan Athavale: No, that's what they're putting in, and it's basically the same technology for either. We designed our software so it works with any projector, and a lot of classrooms already have projectors, so they'll just use what they have. So you've got your display, which in classrooms is typically a projector, a 3D camera, and a Windows computer.
We typically recommend that people use the sort of baseline specification on our site as an i5 or equivalent with a decent graphics card, you don't want something that's not going to be able to run games because that's basically what we're running, and the cost is usually like for including the projector for a classroom is usually around $2,000-2,500.
To set that up, is it the sort of thing that the school district or the schools, IT person, or people have to do, or is it simplistic to the level that if a teacher already got a projector pointed at a whiteboard of some kind, they can just do it themselves?
Meghan Athavale: So teachers can do it themselves, and we often help teachers do it themselves. But nowadays they're busy. Teaching is not an easy career right now, and we're typically dealing with the IT personnel for an entire division when these installations are going in.
If you're dealing with a full division or district, are they rolling out like that, or is it still onesie twosies?
Meghan Athavale: It's usually one per school across an entire district, is what we're seeing, and that's mostly in the U.S. We haven't really seen nearly the same traction in schools in Canada yet.
I didn't say at the outset, but you're in Montreal.
Meghan Athavale: Yes, that's right.
Why do you think that is just because of the way education works in Canada versus the US?
Meghan Athavale: I'm not entirely sure. I know that it's like that in all of our verticals. So it's not just education. I would say retail, events, and all of the verticals that we serve, we have faster pickup and larger rollouts in the US. It could be the population just much bigger.
I think we're just not risk takers, and I also think, to a certain extent, we're limited by things like weather and the accessibility of venues to having these types of, there are a lot more venues in the US that have built-in walls or built-in interactive components that we can just hop our software onto them. I don't think there are as many opportunities here.
You mentioned, in detail, education; what other vertical markets or segments are you seeing a lot of activity in?
Meghan Athavale: Events is the fastest growing segment, and this is like events of all different sizes and lengths, so it could be something that is like a week-long trade show, it could be like a birthday party for kids. It could be somebody who is a DJ, and they're bringing an interactive floor to all of their gigs.
It's really all over the map. We just did a pop-up in Times Square for a major chocolate brand. We've done interactives for movie launches, so like those short-term events where they're developing their own special content and it's on for less than a month, I would say that is our fastest growing vertical.
Interesting. We talked a little bit about planning before we turned on the recording, and I'm curious about how these things get planned out and how you ensure and how your users ensure that what they're putting up gets beyond just being eye candy/wow factor stuff because I often say that wow factor has a short shelf life.
Meghan Athavale: Yeah, and I absolutely agree with you. I think there has to be a balance between the cost and the reward of experiences like this. One of the biggest mistakes that we see people making is they'll see something on the internet, they'll see something in video format, and they'll think, I need that at my event, or I need that in my museum, and they'll skip the part of like why they need it.
It'll be entirely like an emotional decision, and the challenge here is that there are so many more and more faked every single day. We get sent videos all the time with people asking us to do anamorphic illusions. People will see videos of that, and they'll be like, “I want that but interactive, can you make it?” And because they're seeing a video and the video is staged, and in some cases, the video is a complete composite. It's not even something that actually happened in the real world, they won't understand that it doesn't work from anything except for one very particular perspective. So, the person who's interacting with anamorphic content is not going to see what the person watching from across the street on a particular street corner is going to see, and the same thing with large-scale digital displays.
People will see these huge LED walls, and I think you saw this at our booth at LDI. When you walk right up to a big LED wall, you see the individual pixels, not the same image that somebody is watching from far away, so I think that those limitations are very difficult for people to understand and appreciate unless they've actually seen the installation in person. So I would say if you see something and you're planning to put it in an event, you're planning to use it in brand activation, go see that experience in person first. Don't make a decision about whether or not you need it until you've actually personally experienced it because seeing it on a video is not the same thing as what it's going to look like in real life.
And then the other advice that I give to people when they come to me with the wow factor criteria is like, what do you want the takeaway to be? Is this a shareable thing? Do you want a hundred people to come to your event to put up a hundred different videos and tag you in them? What is your metric for success? Because if that's it, then the content's going to be very different than if you want a hundred people to enter their emails in order to play a game or you need to know at the end of the day what you're walking away from after you've put that activation in place.
I've seen different iterations of this stuff. The applications in classrooms, I think, is fantastic and it plays to kids at their whims and everything else; they want to be involved. I find it's quite different.
A lot of the ones that I've seen in public spaces like shopping malls and so on, where you see the kids running around doing stuff, interacting with it, but you don't really see the adults, and that's fine if it's aimed at kids. But I wonder sometimes, when brands do these things, that the only real interest is with children and adults saying, “I'm not doing that, I'm not an extrovert. I don't want to do this trickery in front of other people.”
Meghan Athavale: Yeah. I think that's a very fair point. One of the things that we noticed when we first started putting particularly interactive floors into retail spaces was that we still have an entire generation of adults, and I would count my own generation in there; we've been trained not to step on screens like it's your impulse isn't to go running through the light. The generations who are comfortable with that and who grew up with touch screens and expect everything to be interactive, I think they're in their twenties and early thirties now, so we are seeing that change quite a bit. I would say that from about 35 years down, we aren't seeing that hesitancy to interact with things, but I do think that we still have a long way to go in discovering how the content can be used.
A lot of times, it's to augment like physical experiences is how you get adults to engage think like axe-throwing. Adding really cool interactive graphics to an axe-throwing experience is something that's going to really delight an older crowd. Same thing with bowling alleys, making those interactive. So I think…
So they're becoming Wii games.
Meghan Athavale: Yeah. I think a lot of the time, people think that there's a choice between virtual experiences in VR and physical experiences like you would have with a traditional family entertainment center. But what our software allows you to do is combine the two, so you have a headset-free experience that does have digital interactive components, but you're also engaging with something physical. So we do a lot of Air Hockey tables, pool tables, and things like that where you're still playing pool and using physical paddles, but there are interactive digital visual elements on top of that. That's where we're seeing unquestionable pickup by older people.
Yeah, so where there's tangible fun or some sort of activity versus so often when I've gone to trade shows, if I see some sort of an interactive video wall thing, please walk up to this thing and dance in front of it or wave your arms, and there'll be light particles and that's nice, but I don't see the business case here, and I don't think it's interesting for more than 10 seconds.
Meghan Athavale: For sure, if you're in an environment where you're dancing anyway, having cool visual effects while you're dancing is like a good bonus, and I think that's how we have to think about it in terms of engaging an older audience, is you need to be augmenting something that they're doing anyways.
You can't expect them to do an activity that they wouldn't normally do just because it's like eye candy. But if they're doing something anyway if they're already in a curling league and you can make their curling more fun…
We’re getting really Canadian here.
Meghan Athavale: Right. I mean, I'm available for anyone who wants to try that. I've done soccer, I've done hockey, I haven't done curling yet. I would really like to make an interactive curling experience. But yeah, that’s where you attract adults by helping make something that they want to do anyway, much cooler.
Where did this come from, like why did you start this company?
Meghan Athavale: This is a very existential question. It's actually a pretty funny story. We started the company by accident. My co-founders, Keith Otto and Curtis Wachs and I, all worked at an agency together, and this was like 2010, back in the days when Instructables and a lot of those sorts of YouTube channels were just starting, and we started hanging out after work and just making stuff and it was all things that we would never get hired to make. We were designing our own touch screens. We created our own mist screen for projection. We did a lot of building projections and it was all for fun. We saw other people doing it all over the world. We thought it was really like a fun hobby. We started throwing parties to show off some of the things that we were making, and a friend of mine, Kayla Jeanson, who is an incredible videographer. She also has moved out to Montreal. This all happened back in Winnipeg, which is where my company is based.
So we're all back in Winnipeg. Kayla shows up at one of the parties. This was before Facebook, so it was an SMS-controlled wall where you were sending text messages, and it was making things happen on the wall. She took a video, and that video ended up going viral. We found out about it after the fact, and we started getting contacted by different businesses the University of Nevada, Reno reached out and said, “Hey, we'd really like to have something cool like this in our cafeteria.” and Curtis and I just looked at each other, we're like, wow, people will pay us to do this. We registered a business, and we all quit our jobs. We applied for CMF funding, and we launched as an agency designing these interactive experiences and, within the first two years, realized that the biggest challenge was once the experience was in place how do you maintain it? How do you make sure that it's going to continue running?
And that installation that we did back in, I think, in early 2011, in the cafeteria in Reno is still running, and part of it was just like starting by accident because a hobby that we were doing for fun led to some economic opportunities for us and the direction that we ended up taking was as a result of people liked what we did long enough to want to keep it running, to want to keep having us continue updating it. We've had a number of large-scale installations. There's one in Red Rock, Ontario, where they've done entire refreshes. We did our original installation for them in 2011 as well and just very recently replaced and updated a bunch of the software for them. The validation has been there, so the thing to focus on is how to make these experiences last, not how to make them cool for a week.
The company is quite small. I believe it's just like a handful of people, right?
Meghan Athavale: Yeah. That's right. There are four of us.
And that's all you need to be because you're not getting into the weeds with the hardware, and I think you sell the hardware that you have through a reseller, Simply NUC?
Meghan Athavale: Yeah, we have a number of resellers, but Simply NUCis our preferred partner because they send us everything that they're selling so we can test it 24/7. So we're able to say with high confidence that anything you buy from Simply NUC is going to run long-term with our software.
I would like a bigger team. In all honesty, we had to let a few people go during the pandemic. I think one year in, we were like, okay, we're not going to be able to sustain ourselves with a larger team. So, I think we'd like to see some growth in the team within the next year or so. Because of the way that we've built our platform, we're able to outsource stuff that we can't do where we don't have enough work to bring somebody in-house for long periods of time, and there are also just amazing resources out there for outsourcing, now that didn't exist when we first started the company.
It's a small team. I don't anticipate that we'll ever be much more than 10 people.
But a few more wouldn't hurt.
Meghan Athavale: Yeah, a few more wouldn't hurt. I'd like to build in a little bit more redundancy, and I'm getting older, and one of these days, I'm hoping that there will be some sort of a succession.
Because of the relationship that we have with our resellers and our installers, there's really not a lot of mission-critical stuff on our side. We push our regular updates. We create new content and respond to community requests and stuff. But not a lot of the work that we do is like on a deadline. It's a pretty chill working environment where we identify things that we think are going to be of value to the customer, and then we ask our customers, and then we build the thing. There's no pressure.
And there's also a knock on wood at this point: not a ton of competition because it's still a very niche market. We don't feel the pressure to be like the trade show that you and I met on; it was the first we've been in business for 13 years, and that was the first time we've ever done a trade show exhibit.
Oh, wow, and what was your takeaway from that?
Meghan Athavale: It was great. It was definitely time. We came away with quite a few new customers, and it was LDI. The reason we chose LDI as our first trade show is because there are so many companies that do events, and the total lifetime value of customers in the event space isn't as high as education would be or something where it's a permanent installation. There's just a lot more of them, and it's a lower-hanging fruit. We're hoping to bump up our revenue enough so that we can start expanding our team sometime mid-next year.
Do you have a reference case or a handful of reference cases? If people said, this sounds really cool. I can't really just walk into a classroom, obviously. Are there museums or public spaces or something like that where I could go see this?
Meghan Athavale: Yeah. There are quite a few.
What we usually ask people to do is if they want to see an installation of ours in real life and they aren't able to set it up themselves, just contact us, let us know what city you're in, and we'll find somebody in your area that you can go visit. There are a lot of live public libraries and museums and buildings that are open to the public that have installations in them, and then the other thing that people can do is we have a free evaluation version of our software that you can just download and install.
So, for people who are getting into this on a commercial basis, it's a really good idea to set up a system for yourself, test it out, and play around with the tools. Don't pitch it to your customers until you've tried it, please!
So we make it possible for people to just install it for free and play around with it before they make any sort of purchase before they make any representations to their customers about what it can do.
Okay. All right. So, if people want to find you online, that's LUMOplay.com, right?
Meghan Athavale: Yep. That's right. LUMOplay.com, and if you reach out through the site, you will be talking to me. My name is Meghan.
All right, Meghan. Thank you very much.
Meghan Athavale: You're very welcome. Thank you, Dave.
Tuesday Aug 29, 2023
David Title, Bravo Media
Tuesday Aug 29, 2023
Tuesday Aug 29, 2023
The 16:9 PODCAST IS SPONSORED BY SCREENFEED – DIGITAL SIGNAGE CONTENT
We've seen a noticeable rise in the last couple of years of visual illusions and other trickery on big digital OOH screens and other surfaces presented as real screens, when they're not.
There's enough of it that observers have started giving it names, like virtual out of home, Fake DOOH or the one I like - Faux DOOH. Arguably, the most notable ones involve Dubai landmarks - a giant, empty picture frame in that city turned into an Adidas billboard celebrating Lionel Messi's World Cup win. Or a giant Barbie taking a step in a plaza, with the Burj skyscraper looming in the immediate background.
They're fun and noteworthy, but if people got in their cars to go have a look in person, they'd be disappointed, because they're totally computer-based compositions overlaid on surfaces that don't have screens. And it absolutely happens.
David Title of the New York creative technology shop Bravo Media goes back and forth with me a lot about this stuff, on social media. While we both have a problem with CGI creative presented as real when it isn't, we have differing opinions on its validity and value.
In this podcast, we get into what's going on, how it is done, the good and the bad, and interesting things like the legal implications of running a Faux DOOH ad overlaid on a real screen that the media owner otherwise sells. It's a fun half-hour.
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TRANSCRIPT
David, thank you for joining me. We've chatted once before, but that was in your office in New York. Can you give me a rundown of what Bravo Media does, first of all?
David Title: Sure. Bravo is a creative production studio with a very sort of direct focus on real-world, real-time experience, and for us, that sort of splits almost down the middle between working on events across trade shows, conferences, activations, launches and then working on projects within the built environment around corporate environments and retail display and hospitality and immersive attraction and combining the world of visual content animation 2D and 3D modeling video along with interactive development and design.
Would you liken yourself more to an agency or like a solutions provider because, I know, a lot of the stuff you do involves some hardware as well, like you've gotta figure that part out?
David Title: Yeah, we straddle a lot of those traditional titles. We work with agencies quite often to help them execute projects that they have developed with their clients.
We also work directly with clients across a lot of areas, especially in the B2B space, on projects in which we're helping from ideation right through delivery. And on the hardware side, we really partner across the board with folks in the AV and hardware space. From LED providers, integrators, manufacturers, and all those folks have to come together.
The thing that's so challenging and exciting about the idea of experiential marketing is that it does require a swath of people with different specialties, and any place that's saying they were doing it alone is either lying or doing it badly.
I know it's always difficult to talk about projects that you've worked on because a lot of your customers don't allow you to say anything. But are there ones that you can provide references that people might be familiar with?
David Title: Sure. I think a couple of things that have been fun for us that are out in the public eye; I know NFL season is starting up again shortly, and we got to work on a pretty exciting project as they were building out the new NFL Broadcast Studios, network Studios next to SoFi Stadium.
And we helped create this pretty phenomenal piece of the studio called the Duke, which is half of a giant extruded glass and metal football, but each pane of glass is actually reactive. So it can go from opaque to transparent in a microsecond and then fully projection mapped. So, we're able to go from this clear display that people walking behind it can see through to the show floor and turn it into a full-fledged display for on-air graphics. That was a really fun piece to collaborate with some really excellent folks across the space, and it's fun to see it on TV and see the differences in how it's been used over the last couple of years.
You also did that QSR in Times Square. Are you allowed to talk about that one?
David Title: The Revlon Spot?
I'm thinking of donuts.
David Title: Oh, yeah. We did the Krispy Kreme experience for Times Square, sort of flagship for Krispy Kreme.
Okay. So you can talk about that.
David Title: We can talk about that a little bit. We created the Donut Theater Experience, and part of the fun of that shop is that, as you're waiting in line for your donuts, you're standing watching their fully automated sort of donut production line do its magic tricks. We enhanced that with a whole bunch of projections, including projecting on their glaze waterfall and making tracked projections onto donuts, which required creating a piece of software called 'Is that a donut,' which is fun to use in other projects and the whole integrated system of little shows that happen throughout the day, showcase that space.
Interesting. I'm finally getting back to New York in a couple of months. Go down there and see as much as I try to avoid Times Square, but it's been a while, so I should go.
David Title: I gotta say, in terms of digital out-of-home, there's definitely been a sort of explosion of really gigantic displays now in Times Square.
We've got that big TSX board now with the stage doors that SNA put in that I walk past almost every morning on my way to work. I cut very quickly through Times Square to get to the other side.
Zigzag around the tourists, although it's probably not the first thing in the morning as much.
David Title: It's amazing how early they get out there. Sleep in.
Alright, so we're mentioning Times Square. The reason that we wanted to have a chat was to talk about the emergence and somewhat the explosion of, first of all, anamorphic video or visual illusions on these big LED boards. But, more to the point, these visual illusions that don't actually exist are being developed by brands using CGI artists and everything else and being presented as the real deal in some cases or being assumed as the real deal.
And I have a problem with those instances which are frequent when stuff gets put up on LinkedIn or Twitter or other social media channels saying, 'Look at this amazing thing in Dubai or wherever, or one of the most recent ones was this giant, I don't know how tall it was. Purported to be like an 80-foot-tall Barbie near the Burj Khalifa. And people are going, oh my God, I have to see that, and I was going on LinkedIn saying it's not actually real. It's just a CGI thing, guys, and I think that's problematic. We've gone back and forth with this, and you said it's actually pretty interesting and opportune.
So, what's your perspective on it?
David Title: I think it's interesting you bring up the anamorphic, quote-unquote, 3D displays that have been happening on a lot of billboards around the world. And in some ways, that kind of started this whole discussion because one thing that we both saw in a lot of people on LinkedIn and other places like Instagram and Twitter, that there was a mix of actual footage taken on the street of these displays from that perfect viewing angle. And they looked really cool and really amazing, and then, there were a number of comps that are CGI artists creating content that is superimposed onto video of those same billboards. Sometimes, they do really well, and sometimes, with less viability, as they leave the frame of the billboard and things like that.
In some cases, it is being used by manufacturers and resellers claiming to have 3D billboards or 3D LEDs, which is very misrepresentative and super problematic. I think across the industry, for everybody, it creates false expectations and limits your ability to show off what actually is cool and impossible.
And I think it just creates a negative connotation across the board, and at the same time, of course, like at Bravo, because we create a lot of original experiences. We create a lot of comps for our clients all the time as a way to help explain and understand how something's gonna look.
We use it as part of our design process, part of our creative process, and the next iteration of that, and honestly, the first one of these that I remember being in that space between a fake that many people thought was real. The Soho Zara storefront, which was, again, a really well-crafted fantasy comp, which, if for no other reason than once it was completed, the space seemed to have no doors, which is problematic for retail. I think if you have a really killer window display and nobody can get in it, it's a little self-defeating.
There were plenty of other reasons why it was impossible. The artist that created it, I don't think, created it with any intent to make people think it was real. That same artist has done plenty of other pieces similar to this and has a history of these sorts of works.
But Zara did post it on their own Instagram without saying it wasn't real, and I know people that went down there to see the store. People that I thought were smarter than that, to be honest. But I get it. You get wrapped up, you get excited, and I think the beauty of these sorts of comps and fantasy installations is that they are super inspirational, and they are exciting, and they're really fun.
And then you got to this next level. I think over the last six or seven months, the biggest ones that I think people saw and some people bought into, and some didn't, but all were put out there without a direct statement that they weren't real. There was a big Argentina billboard after the World Cup. There was the French bag company that I won't pronounce properly, that started with a 'J' that made handbag cars that drove around Paris which looked great. Maybelline did a mascara thing on subways and buses that looked like they had giant eyelashes, and then I think the one that really went super viral was that Barbie piece that you were talking about.
And the coach had a fun piece for their new coach Topia popup, which also a number of people thought was real, and clearly, they've never tried to get anything past a permitting board in New York City because that wasn't going to happen.
One of the people on LinkedIn said, "You should go down and check it out", and I challenged him, I said, where are they gonna check out? That's a comp, it's an AR thing.
David Title: Yeah, and it's super fun. I think what's exciting about it from our perspective is that, first of all, I don't think there's any value or any point in anyone involved in these projects directly and saying, "Hey, This is real when it's not."
Is there a responsibility to do something somewhere out there that loudly says, this isn't real? I don't know. They don't say that on The Fast and the Furious. But I don't know, cars in outer space. Oh, I guess that's Tesla's outer space. But anyway. But you know what it allows for one is it allows even small brands, challenger brands, and not-for-profits to create the experience of their dreams and realize it at a fraction of the cost of executing it in the real world. And with out-of-home in general, obviously, you're first buying for those views on the street.
But the bonus for out-of-home is if your content is so good that it gets picked up and shared on the internet and across social media and picked up by the news. When that happens, it's a massive boost, and so if you look at these current virtual digital out-of-home campaigns, you're not getting those street views, but you're getting an exponentially higher number of impressions through social media. So, I think in that way, it's such an exciting way to explore what's possible and also to play around with reality. And, if you watch those handbags driving around Paris, and it feels real, and it looks real, then that's a great experience for you to have watching it.
And the fact that it was synthesized doesn't make it any less fun or engaging than Fast and the Furious.
Does it matter if it's not technically possible or incredibly expensive to do? If you did wanna make it possible? I'm thinking of some of the anamorphic illusions, where the physics doesn't work; the visual is escaping well beyond the borders of the display. To me, that's more problematic.
David Title: To some degree. Again, I think most of those that I've seen start with somebody claiming it to be a real thing and that they have some special product that does it, and that I have a real problem with.
The other question and this is probably more controversial, but on video, in theory, Brand Z could virtually take over every billboard in Times Square and pay nothing to the owners of those displays as far as I know. I don't know if those laws have been written.
Yeah, I think you're right. Ocean Outdoor is a big UK digital at-home media company. Big media owner has the big ass display right in Piccadilly Square or the circus, pardon me, and they put out something recently saying, yeah, we do have a problem with this because you have companies who are appropriating our media space and presenting it as something that they booked and ran on it when they didn't.
David Title: And that's an interesting question. Because, in theory, what they're selling is digital out-of-home, and what I've done is made a video of the surroundings. And then, can I do a video where I put lipstick in a funny hat on the Statue of Liberty?
Or can I make it look like the Lincoln Memorial has been dressed up for the circus?
Oh, Lord.
David Title: There's always been a history of advertising stunts. Some of which have been more moral or ethical. Burger King did an AR takeover where it turned their competitors' logos and things on fire.
So you'd point your phone in the McDonald's outlet, and it would be flame-broiled or whatever. I can't remember exactly how it operated, but they impacted their competitors. And again, I'm like, I opted into that. Is that Avaya? Probably some interesting court cases are coming, I would guess.
Or some, at least starting with some cease and desist letters, maybe.
Yeah, you live in a very litigious country, and I wonder about those graphic artists, particularly if they're commissioned by a, let's say, a fashion chain or whatever to do something.
And they create a piece on a building that doesn't even have a display on them. Some commercial property company has, and they see that and are gonna stick their lawyers on them and say, guys, you're using my building as an out-of-home media display.
David Title: I would counter that when a movie shoots in a city, every building in that shot is part of the scenery that I'm using in my movie. They're not getting paid.
Let's see what happens. You just gave some lawyer an idea.
David Title: I know. I hate that. That was not the point of this conversation, Dave.
The point of this conversation was to inspire people to get excited about virtual digital out-of-home and see the possibility. But what I think is fun about it and, again, moving even beyond and creating virtual billboards or virtual content onto real billboards are some of the larger, more imaginative things you can do.
The coach piece the Maybelline piece, and even, to some degree, the Barbie piece, which honestly was so clearly CGI that I don't really feel like anybody can be upset that they were trying to be fooled. Come on, it's an 80-foot woman with no nothing behind her.
Yeah, I think the Dubai frame one with Leonard Messi was more convincing to a whole bunch of people.
David Title: Yeah, it was; I got phone calls asking how they did it, and...
You said they didn't.
David Title: I said they didn't. They did. That's the fun of it.
And also, the whole thing with all these things are the ones that really are successful because they look great, they're a really fun idea, they inspire a level of enjoyment and engagement. It's good advertising, and I think the few people who feel slightly tricked by it don't really cause a negative brand impact.
Whoever owns the Dubai frame, whether that's a municipal thing or a private entity or whatever it may be, should they be paid for that usage?
David Title: Yeah, it's a good question, and at what level? And by what metric? and I don't know what the line for that is.
People take videos in Times Square all the time and alter things and change things and post them on their feeds, where is it artistic expression? What am I allowed to do? Because it looks cool and fun
When you have something like the ZARA Store or the Adidas Lionel Messy thing in Dubai. Those aren't cheap to produce to do them well, as you were saying. Does it tend to be the brands that are commissioning these things? Or do you have CGI artists like Shane Fu, who did the ZARA thing, just doing this for giggles?
David Title: I think there's a mix.
I think we're certainly currently working with a handful of clients on, essentially, virtual, out-of-home campaign concepts. These are clients that would never have the budgets to do these things for real but do have the budgets to create the virtual version in a satisfying manner.
And it really allows them to express themselves in ways and to create experiences in ways that are new and exciting and get attention.
Yeah. Does this stuff have a shelf life to it? And I guess what I'm wondering is right now, there's not that many of them increasing numbers certainly, but it's still pretty new. At some point, if you have a whole bunch of brands doing this, does it become an arms race where you somehow there have to be a little bit more outlandish? Otherwise, it's just like wallpaper, like other, more conventional digital signers displays and digital out of home displays.
David Title: I think, not unlike the anamorphic content, I think that it's partly a trend. When it's done really well, and if you're going to go with an anamorphic display, it really helps to have a good reason to be doing it beyond; I want it to look 3D, right?
And the best anamorphic pieces we've seen are really clever in the way that they take advantage of the illusion, and it's really satisfying, and I think that's gonna be the challenge. It's not so outlandish. I think it's gonna be cleverness and integration and in the same way that it would be true for any kind of real-world activation.
I don't think that Maybelline's gonna get the same pop out by putting lipstick on a Volkswagen after doing the mascara on the buses. But I think there's another channel they could explore to find another hit of attention.
Yeah. As some of the 3D displays that I've seen are just videos mainly, a watch, the face kind of escapes the screen a little bit, or somebody walks up and peers out over the edge of the screen down into the crowd or whatever, they're clever, but I really wonder how much impact they have.
David Title: Yeah. Honestly, I think with any of these anamorphic, you, on the one hand, you've gotta be losing a certain number of impressions because it simply doesn't make the impression, a valuable impression from a lot of angles. But it makes a really big impression from the right angle.
Which is a very narrow-angle typically.
David Title: Although there are so many of these right now in New York, and I do think folks are beginning to understand how to make things that have a slightly better and wider viewing angle by just not pushing the 3D illusion quite as deep.
You can get away with it a little better, but obviously, a big hope for doing these 3D boards is that somebody is filming them and sharing them, or the client is doing that and getting that extra engagement through social media. I think, again, it loses its amazing value for just being seemingly 3D.
And now we're into the second wave of this, where it actually has to be smart, interesting, and relevant, and all the things that good marketing and good advertising have to be successful regardless of the channel that you're using.
Yeah, I was over in Germany at a conference about a month and a half ago, and one of the presentations was from Ocean Outdoor, the UK Media firm.
They're in some other countries as well, and they were talking about 3D projects like that, and one of 'em was in a shopping mall in Denmark, and then I asked them, Specifically, did you guys shoot this and socialize it out of your own channels to make sure that you had a really good, perfectly positioned camera angle on this?
And you used that to amplify it because I wrote a piece about that one in particular. 'cause some consumers shot it from an off angle, and you could see how crappy it looked.
David Title: Yeah. I remember when they first started popping up before I saw my first one in New York. I was literally on LinkedIn begging people who live nearby to shoot at any of those from an off-angle.
Just so people would understand. Not again; this is nothing. I think it's cool as hell. I really love that we make anamorphic content. I think it's really cool. I love optical illusions in general. We have a long history at Bravo of projection mapping, which is all about optical illusion.
Because I love triggering the brain without any magical technology. It's just the beauty of how our brains work in perspectives, and it's great. Super cool. But, it really matters for people who are looking to utilize any of these technologies. We're. Obviously, we're almost at the end here, so I'm not gonna mention the H word, 'Holograms.'
Oh, go ahead.
David Title: Holograms. There aren't any, but It's important that people understand what the abilities and limitations of each of these platforms are so that you can utilize them to their best effect. They're all cool. Pepper's Ghost is cool, and Amorphic is cool. I think virtual digital out-of-home is cool, but it can all be terrible, really easy if it's not used right.
Yeah. Sometimes, the best application is not the one with the most whizz banger about it. It's just right for the environment, and I think of what you were talking about with projection mapping. I love jobs where the projection mapping is very subtle, and it just appears on a wall in an unexpected way, and it's not flashy or anything else.
It's just, oh, where'd that come from? It makes you look.
David Title: I think the whole notion in the video game world, there's this history of Easter eggs. These sorts of things are hidden within the game that are special if you look or if you stumble upon them, and I really think so.
Within the whole world of experiential marketing and out of home, those little moments of discovery can be so powerful and so meaningful, and I totally agree. The relevancy and meaningfulness and relationship to the environment and all those things are really what makes something effective.
It's not necessarily the biggest, loudest, flashiest thing.
The stuff that was done for Coachtopia with this giant Rube Goldberg machine spitting out handbags off the side of the building. Is that a more viable way to do augmented reality? 'cause I've always wondered what percentage of the population is going to reliably view the outside world through their six-inch smartphone screen.
David Title: Yeah. Again, I think with a lot of the AR stuff in general, one of my favorite clients from back in the day, a woman named Bernadette Castro, used to just always ask me, no matter what we were gonna do for us.
She'd say, I don't know, David, is the juice worth the squeeze? And I love that, and I think about it all the time, and I think with AR, you're asking people to go through this extra step, and the juice has to be worth the squeeze, and again, if it reveals something that's interesting and meaningful and relevant and rewards you in some way for that participation, then I think people will do it.
But I think a lot of AR projects go largely unviewed. Because they're just not worth the lift.
Yeah, and it's a little bit of eye candy that people look at and go. That was fun. But they'll give it 10 seconds, and that's it.
David Title: Yeah. It's getting more viable.
Web AR is getting better, meaning that you're not downloading an app; you're not going through all that rigmarole. The other thing is you're still relying on available bandwidth wherever you're standing, and at least in the US, that can often not be enough.
And that's a larger issue with all the AR stuff and all of the digital extensions to outta home, is the cooler that experience wants to be, the more bandwidth it's going to require, and that's not always available.
Last question. I'm curious if all this stuff that's been emerging is leading to new business because people come to you saying, we'd like to do this, and you have to tell 'em what they did at the Zara store isn't really possible because you need a door to get into the store. But does it open up new conversations and new opportunities?
David Title: Oh, absolutely, and honestly, we spend so much of our time just educating, and for us, it's been really important from the beginning.
I don't sell any particular hardware, and I don't have stock in any particular platform. So, for us, being able to understand and communicate the opportunities with projection mapping versus LED versus LCD or the conversation I had yesterday with a client about the giant refrigerators.
I call them shower stalls.
David Title: Yeah. I just always think everyone looks; everyone has to be very cold. But I don't sell those directly. I think there's a place for all these things, but what we really love is to have that opportunity to share all of these cool opportunities that are out there and to really help our clients select the solution that's really gonna move the dials for them, that they need to move.
Yeah, figure out the problem as opposed to, how can I use this thing?
David Title: Right. Because nobody cares what the thing is when they're having the experience. All they care about is the experience, and if you can do that experience with a $10 piece of something and it's powerful and meaningful, then you should do that, not do the $10,000 one, if it's not as good a fit.
Yeah, a $200 Pico projector and not the $200,000 video wall.
David Title: Again, there's a time and a place for all of these things, and it really is about understanding what you're trying to do first, like you said, and then finding the solutions that are out there.
All right, David, thank you. That was a lot of fun.
David Title: Yeah. I really appreciate it. That was great.
Tuesday Aug 22, 2023
Tobias Lang, Lang AG
Tuesday Aug 22, 2023
Tuesday Aug 22, 2023
The 16:9 PODCAST IS SPONSORED BY SCREENFEED – DIGITAL SIGNAGE CONTENT
Germany's Lang AG is a family-owned and run business that has developed through the years into one of the larger and more influential players in the pro AV market - operating as both a supplier for rentals and staging market, as well as a distributor for systems integrators.
The company is run by Tobias Lang, who based on a couple of chats, clearly has both passion and deep knowledge of the sector, business demands and both the state and opportunity of emerging display technologies.
We had a 30 minute-plus conversation that flew by, getting into a bunch of things - including the potential for a projection systems, which these days don't get anywhere near the attention of LED displays.
We also spend a lot of time talking about LED, and how he thinks that technology isn't necessarily supplanting LCD. From his perspective, he thinks LCD and LED technologies are actually merging. Have a listen and he'll explain.
Subscribe from wherever you pick up new podcasts.
TRANSCRIPT
Tobias, thank you for joining me. Can you give me a rundown of what your company is all about, what it does, and its background?
Tobias Lang: Yeah. Thank you, Dave. Lang AG is a video-only company, which is doing only B2B, which means we cover both verticals, which are rental and staging and system integration.
We supply mostly the European rental and staging market with big projectors, LED screens, cameras, converters, whatever you need in video, and as a distributor, we supply both rental companies and system integrators with the staff of the manufacturers we work with such as Epson, Panasonic, several LED manufacturers to supply the modern technology to them in a good way to consult them, which is fitting to each other.
What amount of your business would you describe as being involved in digital signage?
Tobias Lang: First of all, if you look at the turnover of Lang AG, we do have companies in Switzerland, Spain, the UK, and Germany, which is the biggest. Germany did more than 80 million last year, and 60% of this is done by sales. If you look at digital signage, which is part of sales, this is a significant number, maybe 15 to 20% of our business.
The business itself is in the orbit of Cologne, that area?
Tobias Lang: Yeah, we are spotted in the western part of Germany. We have everything in Germany in one warehouse, as we have in Zurich, Switzerland, Barcelona, Spain, and London, UK because it's very important for our customers to have the opportunity of a one-stop video strategy.
How long has the company been around?
Tobias Lang: We are now 45 years old. My father, when my brother was born, said, “Hey, I have three kids now. I should start something serious.” He founded a company in 1978 without any other ideas because he loved stuff like projection at this time. With the evolution of technology, we ended up being where we are today.
Were you groomed to run the company one day or were you doing other things and decided to go into the family business?
Tobias Lang: I worked for the company as a child which is typical for a family business, then I tried to step away a bit. I studied mathematics. I founded a software company. I did some interesting things.
This stuff is still existing and I still have my chairs, but at one point, I decided that it was a great opportunity to join the family business Lang AG and to be honest, this was maybe one of the best decisions in my life. I love what I'm doing.
That always helps, doesn't it?
Tobias Lang: It does, yeah.
Is there a particular market where you're seeing a lot of activity right now and is it evolving?
Tobias Lang: Over the last two years, this immersive art experience vertical projection was said to be dead or going down five years ago, ten years ago, and what we were able to see over the last months is that projection is growing, and we enjoy this because we love projection and this is based on all these immersive experience setups which are done worldwide mostly based on art, but we believe other verticals can follow.
So these are effectively entertainment venues?
Tobias Lang: So far, yes. But we believe that corporations will use similar setups for brand experience and stuff like that.
I've been to at least a couple of those venues, they work because they're darkened, they're purpose-built and you can control the lighting and everything else.
When you get into a corporate environment, that becomes more challenging but is the technology catching up in terms of laser light brightness, the projection engines getting smaller and detached, the projection head being away from the rest of the equipment, and so on?
Tobias Lang: This is a challenge for sure, but if you look at most installations, most of the projectors are around 10,000 lumens, and you could use brighter projectors, and there are opportunities from the technology side to set up even brighter projectors than we have today. The brightest projector at the moment for the event market or the integration market is 50,000 lumen. You could easily go above.
It's a question about the demand, how much it will rise. But, I believe we will see this too because if you look at the Pavillion of Dubai Expo, 2/3 of these pavilions used projection over LED because of the flexibility of the technology. LED is a strong technology and a strong growing technology, but there will always be room for projection because of its flexibility. For example, the setup time of a projector, don't underestimate that.
Yeah. It used to be for projection mapping and edge blending and everything else. That was like a lot of work and a lot of mathematics and everything else, and now you can do it in software quite quickly from what I understand.
Tobias Lang: Yeah, that's fantastic. That's true.
Yeah, makes a huge difference. The thing I like about projection is the way it can just arrive and be unexpected versus if it's fixed hard physical displays, you know that there's something there in most cases with the exception of places like the Comcast Tower, but the projection, you can have a wall that all of a sudden is a digital canvas.
Tobias Lang: Yeah, and our understanding of the word, “screen” will change.
Mapping is a good example, we use buildings as screens. Decades ago, we had a television at home and this was the screen for us, and yeah, we see changes happening and we see different dimensions of screens and in this flexible world, we will use projectors more. But in our world, we'll be LED, and we'll be covered with some kind of display, but where we don't have a display, we could add a projection screen to add some value.
Is the partner reseller market and as well as the end user market getting more sophisticated, do they understand this technology more or is part of the role of your company doing education and holding their hand?
Tobias Lang: I think it is both. This is always about technology that has different layers. First, you have to train the experts. You have to give an understanding of the possibilities, and then you need to set up a discussion about opportunities for creative people, and then demands rise, and there's some latency in this process as you could feel from the immersive art experience and the change to other verticals, and I believe that they're by nature and you can't change it.
From what I saw on your website, you have a lot of technical people on board. People who can pull apart devices and get down to the board level with them and everything else. Is that a bit unusual?
Tobias Lang: I wouldn't say this is unusual. What may be is unusual that we have technical staff who can decide every single day what they want to do, because of some service and stuff like this, it's necessary sometimes, but we drive an R&D team, which is absolutely free to make a choice of what they believe is important for us tomorrow.
The market expects us to give feedback on future technology and therefore we have to look deep with our partners into product planning and technology, and this is what we love, and I think that's within our organization, a great job opportunity if you join one of those teams.
So when you say you're doing R&D, you're not coming up with your own products, I assume, or am I getting that wrong?
Tobias Lang: No, we are not a manufacturer, but we have to set up solutions sometimes. So what we try to do is, we add value to a product. For example, in the US market, most people know us as the cage company, as we did all the projector frames. They almost thought for a while, this is our business.
What we did, in reality, is that we looked for a solution for our projectors to use them in rental, and we added a mechanical solution on top. For other products, we add batteries as a solution to run wireless. Now, we added some drone business because we believe if you're strong in mappings and you supply media servers and high-brightness projectors to the markets, you should cover the pixels in the sky in the future too.
It also means you're future-proof.
Tobias Lang: Future-proof is a hard word. Let's say we are interested in the future, and how it will go.
Yeah, I guess you can never be totally sure because it moves so fast.
Tobias Lang: That's true.
I would assume that when you're doing all this value-added engineering work, it's in part that in order to service a customer and address a project, you can't wait on the marketplace for the suppliers to just develop something and put it on their roadmap to serve your needs.
Sometimes, you must do it yourself to make it all happen.
Tobias Lang: You have to bring together the information of the need of the market on the one hand and the possibility of, what's on the technical side thinkable on the other hand. So we have to bridge between our customers and the manufacturers, and it depends on the demand or the project.
To be honest, in the first project, you understand the need, but the solution is not available yet. But you learn from it to bring it back to the discussion of product planning, and future roadmap, and then you can return with the right solution for the future because if there is a need in AV for a solution, this will hit you a second, a third time and so on.
Are you in front of end-user customers at all, or your team, or is that something that you stay at arm's length?
Tobias Lang: We try, and I believe we are mostly invisible. Most of the end customers in the European market have no clue that we exist. If our customers rent material from us, it's just a gray case without any brand of Lang AG.
I assume that your business partners prefer it that way, they want to own the customer?
Tobias Lang: Yeah. We always say we are behind, we let the show to our customers and I think those who like this come back to us and we understand this as one of our values.
When we were talking ahead of turning the recording on, you were talking about one of the things that your firm does is you work hard to try to forecast what will be possible and what matters and what the need is of the marketplace. That has to be challenging just because of the way technology shifts, and also, there are so many different factors as to what the marketplace wants including, the war in Ukraine and supply chains and everything else that has happened in the last couple of years.
Tobias Lang: Yeah, around 10 or 15 years ago, it was much easier to drive a mid-size family business.
But today, with the experience of a pandemic, of such a war influencing the supply chains, you have to make sure that you have an understanding of the global world and the effects which are happening for your industry. So we try to be in shape around this. For the actual situations, we handle this quite well. It is easier if you always love to ask yourself what's new, and what's next, because, then you are flexible and agile enough to change fast.
Some of the trends that I've been hearing a lot of discussion about are moving manufacturing out of China into other countries, having storage warehouses, different methodologies for shipping, and everything else.
Has that been critical with the weather the last two, or three years?
Tobias Lang: I wouldn't say critical, but it is part of the game. This is mostly a discussion around LEDs, and in the end, you have to understand that even if you produce an LED panel in Europe, there will still be parts that will be supplied from Asia.
So it's only bringing the challenge to different classes regarding customs rules. It is a bit about politics because it depends on what the European Union will change in the rules of customs, I think there is a similar story in the US.
When I was at the Munich Digital Signage Summit Europe, one of the areas that was discussed quite a bit was green signage and sustainability. Is that factoring into how you do business?
Tobias Lang: Yeah, a lot, and this is rising fast, and I believe there's no stopping it. So it will continue to rise.
In every single supply chain, you will have to report what you do regarding sustainability. You will have to explain yourself in the future much more intensively, much more often how you face this challenge. As a company, it's very important that you have to accept these circumstances and then you should work on it.
Energy management and conservation and cutting energy costs were something that was around prior to the Ukraine War and everything that kind of bubbled out that, but has that really heightened in the last year and a half?
Tobias Lang: Yes, there is a different pace of this change. I'll give you an example.
Last September, there was a new rule by the European Union that all signage displays had to be turned off in Germany between 10:00 PM and 6:00 AM, and most LED screens were never built to be turned off, so they just used a black image to be turned off. But in reality, they were still running.
So this was a challenge, no one was prepared for and I think it's sustainable and good that we now have the discussion of how to manufacture an LED screen, which is easy, honestly speaking, that you can turn off every day.
Yeah, I didn't even know that until I was at the Munich thing, because you just assume it's a display, there's an on-and-off. Why is it difficult for them to be turned off and then turned back on gracefully?
Tobias Lang: Honestly, in most installations, those screens were done modular, which is no surprise because it's cheaper in transport, and then you set up the screen, and you do some kind of dressing, and not all screens understand the dressing once you turn the screen on.
The result is if you turn the screens off, you can turn it on again. You need to have an LED Technician too, because the dressing is no longer working. These are just simple things, but this is a different way of thinking because, in the past, people were consulted to let the screen runs.
And are there workarounds? Is this all being addressed?
Tobias Lang: Yes, there are some workarounds out there. There's a lot ongoing and I believe this story will be done in 12 to 18 months completely.
It is a learning curve, and it also shows the strengths of our industry that we can adapt fast. We can do a lot regarding sustainability because we can save energy quickly if we focus on the right questions. In an absolute way of thinking, we are maybe not the greenest industry, but in relation from year to year, we improved so much that we can be proud as an industry of what we are doing.
Is it a hardware fix that puts an intermediary device, or is it a software fix, or is it like the new generation of Nova Star controllers and so on that will get around that?
Tobias Lang: So, in the first step, it is a hardware fix, what is done now, and in the second step, it will be mostly a software fix.
One of the things that I read in another article that was attributed to you was, and we were talking ahead of this discussion, you were saying how LED and LCD will merge, and I was thinking it kind of is because LCDs are using LEDs as their backlighting and so on, but you're talking about something different here, right?
Tobias Lang: First of all, I have to mention that it is tremendous what is happening in 2023 in the LED market. When I went to ISE, I was surprised at how many manufacturers talked about micro LEDs…
And some of it actually was true micro LED.
Tobias Lang: Yeah, that's true. But before this year's ISE, it looked like all the manufacturers of high-resolution LEDs were going to chip-on-board technology, and then the semiconductors offered a micro LED package, so a package again with where you could do pick and place like with SMDs to produce an LED panel, and a lot of companies looked into this and announced that where they will have a product in future based on this technology. And I wondered, okay. Is this even before COB has started to come to the top the end of COB because there is a superior technology?
This is still an open question. I can't answer it by today. But it shows how interesting it is, and the comment about LED and LCD merging is based on the fact that now nearly every former LCD manufacturer, like the Chinese BOE, is joining the LED race because everyone is accepting that there will be a lot of replacement from the LED or former LCD installations and based on this challenge, a lot of LCD manufacturers ask their health how to use the stuff they did in the past, and they found out that if they use the transistor film, they have an LCD, they could supply active matrix solutions based on LED as the video source. So driving every single pixel by a transistor to get a value as a product that is superior to what we know.
So I believe we will see screens that are more flexible, and more transparent than we used to, and this is incredibly interesting because it will change our understanding of the word display and screen to have just one dimension in a 4:3 or 16:9 screen. We have to start to think completely differently, and the funny thing is that the concept of active matrix and passive matrix, I don't know, maybe 30 years old or whatever, was there as long as I am in the industry, but it was always too expensive to drive every single pixel and there were no advantages, but now it seems like an active matrix became reachable in a price range, and there are supplies added values because you get such light and flexible products and for example, the hype of the transparent LED from Muxwave we saw at the last shows was one of the rising stars, gives us a first look in the first understanding of what could be the future, what could be possible and I’m pretty sure we will see many more products based on this technology.
Not everyone, to be honest, agrees that this is the way to go. There are some manufacturers which believe passive matrix is still the way to go, but there are also a lot of manufacturers which believe in active matrix. It is very interesting to follow this discussion and to see every single move of the different manufacturers, and this is for example, for me, a strong argument why it is wrong as a market player just to visit one show a year. That's the reason why you have to show ISE and InfoComm, Display Week because the different levels of information you get at the different shows by the different timing is helping me so much to face these questions.
I'm trying to wrap my head around this. When you're talking about TFT, does that limit the dimensions and shape of the displays to how LCD is made right now in terms of having mother glass, and the largest display you're going to get is 105 inches, or does that not really in play here?
Tobias Lang: Yeah, I'm not an expert, to be honest, on LCD factories. What is the limitation of the size? Is it the glass? Is this the Tft? Is it a combination? But for sure, this will have an influence on active matrix products.
For example, at Muxwave, it's about the drivers, the number of pixels, you can reach, it’s not about the transistors. So this question will be answered by yes/maybe if you have really high-resolution products, and maybe by no, if you have lower-resolution products.
Because you do a lot of work in the rental market, equipment is going to be put up and torn down repeatedly. You have to think a lot about durability, right?
Tobias Lang: Yes, that's true, and redundancy. This is one of the main challenges. If we face AV over IP, which will come into our market for sure, and we believe based on XMTP and IPMX but it is a change, and people in the event, want to be sure that everything is working out because if you look at a modern event what kind of amount of setup timing those professional players have left, it's quite tight, and they need to be sure that everything is working and therefore, we have to understand that our role is to make their work as easy as possible.
Having chip-on-board and things with hardened or more durable surfaces and having lightweight, grid-based systems, even down to something like the Muxwave product, which is super thin and would go up and down pretty easily, that stuff, I assume, is pretty attractive?
Tobias Lang: Yeah, that's one of the arguments we believe you will see those solutions in rental and staging too because there are advantages in rental and staging regarding transport cost, which is also a question which is regarding sustainability, and then it is an advantage quite often, in setup timing.
There will be a mix, and this is somehow in our life so incredible that you can always learn from one vertical to the other, so sometimes technology, which is done for integration, will be helpful in event and staging and vice versa.
Last question. I'm curious if there's a project that you've seen in the last year or so, digital signage or pro AV in some way where you thought, okay, that's really good, that's where this is all going.
Tobias Lang: As you can imagine, I was involved in several projects, and I don't want to mention any particular out of this, but I can tell you I'm really looking forward to coming to Vegas to see the fair by myself in real life because I did some running when they were setting it up while different shows in the morning and I always pass by, and when I saw the first images on social media, I was excited and this is for sure a big thing, and like I think everyone in the industry, I would love to see it in real life.
Yeah, I'm looking forward to that in December when I go to Digital Signage Experience. I've been watching it for a while now and actually trying to do a podcast with them, and maybe one day they'll say, yes.
Tobias Lang: I will for sure listen to this podcast.
Yes. It's the company that's the LED suppliers, the same one that put the LEDs on the Burj Khalifa in Dubai, Montreal Company. Alright. Tobias, thank you very much for spending time with me.
Tobias Lang: Much appreciated, Dave. Thank you for having the interest, and I enjoyed every single second.
Wednesday Jul 26, 2023
Digital Signage Yearbook 2023
Wednesday Jul 26, 2023
Wednesday Jul 26, 2023
In this special episode, I chat with Balthasar Mayer and Antonia Hamberger of invidis Consulting, the Munich-based firm that has for many years produced an annual yearbook that takes a deep dive into the digital signage industry.
The new yearbook for 2023 is out, with versions in German and an international one in English that includes quite a bit of copy and input from Sixteen:Nine.
This podcast goes into the story behind the yearbook, its growth beyond first Germany and then Europe, and what readers will find in the 2023 version - which is some 200 pages of editorial (not advertorial) content, including regional market analyses.
The good news - it's a free download.
Wednesday May 17, 2023
Mark Coxon, AVI-SPL’s Experience Technology Group
Wednesday May 17, 2023
Wednesday May 17, 2023
The 16:9 PODCAST IS SPONSORED BY SCREENFEED – DIGITAL SIGNAGE CONTENT
AVI-SPL is one of the largest pro AV integrators on the planet, but for the longest time, if I was asked if I knew anyone at that company specifically on the digital signage file, I'd say "Nope."
As far as I knew, and the same for a lot of people involved in digital signage, AVI-SPL was much more focused on traditional pro AV work like unified communications and control rooms. While AVI-SPL delivered some digital signage projects, it wasn't a real focus. But that started to change a few years ago when the Tampa-based company spun up a new business unit called the Experience Technology Group, or XTG. Now it has some 30 people working on projects driven by the impact of visuals, and directly involving other architects, designers and creative shops.
Now, that's 30 people in a company that has 3,700 other staff, but the group works with some 300 customer-facing sales people, and gets pulled in to opportunities and projects when clients start expressing interests or needs that are about more than just function, like whiteboards and conferencing systems.
I had a great, very thoughtful talk with Mark Coxon, an industry veteran who joined the company about a year ago and is one of XTG's business development directors. We get into both the science and emotional sides of experiential projects, and how these kinds of projects work when they're guided by ideas and desired outcomes, and not just the Wow Factor of big screens.
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TRANSCRIPT
Mark, what is your role at AVI-SPL?
Mark Coxon: I am a business development director in our XTG division, which is our Experience Technology Group, so what I do is work with our regional account managers as well as our partner ecosystem to identify opportunities to build amazing experiences.
So your regional people would come across an opportunity, let's say, it's a corporate workplace that says, “We want to put a big ass LED display in our lobby. We don't know what to do or what to put on or anything else. What do we do?” And your regional person might have a kind of deer-in-the-headlights sort of reaction and call you or somebody on your team and say, okay, I need help here.
Mark Coxon: Yeah. So a lot of our opportunities do arise within the regions themselves, right? Because AVI-SPL is a huge corporation. We have, I think, 300+ sellers out in the marketplace, across the world, talking to clients, managing accounts where they might do a lot more of the typical AV that you see out in the space: conference rooms and auditoriums, et cetera, and they'll come across customers saying, “Oh, I think we want to add a wow factor to this lobby” or “We're thinking about building an experience center to show off some of the new innovation that we came out with this year.” And so they'll engage our group, which is an overlay to the whole company, and bring us in, and we can really start to give, I guess, some form to that process and make sure they get what they want at the end of it.
So you have a BizDev role, but it sounds like there's a fair amount of sales, engineering, and front-end consulting involved in it.
Mark Coxon: Yeah, it’s funny. AVI-SPL isn't really known in the market for experiential work, but we've done a lot of it. We've done a lot of it in pockets over the years for these customers, but it was never really organized under a division, and so that's why XTG exists. We've organized this portfolio of work in this division and assigned it to a team of people. We have about 30 people on our team now that overlay the country, and that team consists of people like me, business development directors, and we come from different backgrounds, some come from fabrication, some come from the consulting world, some like me come from all over the place within the industry from an integration perspective, and then we also have technologists on the team whose job is really exactly what you said to be those people who are thinking about the art of the possible.
“All right, this customer's asked for this outcome. They have these people coming to their building. They want them to feel this. They want this actionable insight out of the space.” And they're the ones who actually come up with the ideas on what kind of technology could we use to execute this and if we were to pull this off, what would it take for us to do that? And then they start to come up with rough sketches of what the technology would be to execute on that outcome.
Yeah, it's interesting. Through the years, I've been asked who do you know over at AVI-SPL and I'll say nobody from the context of digital signage, and the company's been known as a very large company, and it’s very active. But doing more, if this is the right term, traditional AV work in the corporate workplace, that sort of thing, and as you said, pockets of activity in digital signage, but nothing organized.
So was it recognized within the company that we need to aggregate this and put ourselves forward as being directly in this as opposed to people discovering that, oh, you do that too?
Mark Coxon: Correct. XTG's definitely a targeted branding effort at consolidating this work and this expertise we have in things like executive briefing centers, museums, welcome centers, visitors centers, hall of fame experiences, et cetera, that we've done over the years for enterprise, higher-ed, and really creating some emphasis around that type of work that we do, for sure.
Is there some cross-pollination happening when you do that? What I mean is, if you do some sort of immersive, experiential environment for a corporate workplace. Do they then two years later say, oh, by the way, we need new video conferencing capabilities or new meeting room signs, that sort of thing. Do you do that?
Also, vice versa where you're already in there doing collaboration work, and they say, we want to do something in our lobby with Wow Factory. Can you do that?
Mark Coxon: Yeah, obviously, we see both of those happen. Places where we're brought in maybe to do some specialty work, and of course, the other work at that point seems like more low-hanging fruit because it's work that we excel at already and have a huge portfolio of as far as auditoriums, meeting spaces, et cetera, and then, yeah, like you said, vice versa. We're coming in, and we're doing a lot of work, and you walk through this amazing lobby where people are going to come in their first experience before they come there to meet.
So let's say somebody's bringing a customer into their building, and they're going to pitch a multimillion dollar sale with this customer that they have. How are they defining what that experience is gonna be within the building and just asking that question sometimes, who's doing this space? This looks like a customer-facing, marketing-driven space, and a lot of times they don't know that we do that work, and yeah, we stumble upon it that way as well.
Do you guys go into prospective customers or existing customers pitching the idea of experiential spaces, or are you really operating off of their interest and initiative when they're saying we're interested in this?
I suspect it would be hard to pitch somebody saying, “You should have a big-ass LED video wall in your lobby.”
Mark Coxon: Yeah. I call that technology in search of an application, and that's definitely not what we do. There's a great quote by Cedric Price, who was a mid-century architect, that says, “Technology is the answer, but what's the question?” And that's really what my job is within the team, and the business development team's job is (we have a few business development managers), but our job is really what are you trying to accomplish in this space? What business outcomes are you trying to achieve when you're looking at building this space?
We're in this weird mode, right? Where a lot of companies are re-evaluating what it means to have an office in general, what it means to have physical space, whether that be retail, we just saw Bed, Bath & Beyond looking at closing up and citing online competition as one of the reasons, so what does it mean to have place-based retail today? And if we are going to build a space, what should it be? And really starting at that level. So I try to start with that level with people all the time, even in the enterprise.
The question isn't what do we do with the lease that we have or this space that we have? That's part, but that's the bridge. The real question is, if I had nothing, what would I build? And that's really the end goal of what you should be moving towards, and so many times we really start breaking down the problem of: what are the impacts that you hope to make by having a physical office or a physical retail location? And then how do we move backward from that into how does that now affect what we design into space, including the technology that will go into there?
It's really reversing that. If we go in and just start telling people how cool it is to have an LED wall in their lobby, we're selling from the wrong perspective. But if somebody says, you know what, when people come in here, they come in here, and they sit, and they go into their phone. So they're waiting for a meeting. They come and sit in our lobby. They start looking at their phone, and suddenly they're stuck in their email. They're thinking about the seven things they have to do when they get back to the office, and they're already moving past our meeting. We want to create something that actually creates some anticipation, some foreshadowing that tilts them into the anticipation of the meeting they're about to have and not pull them out of our space and back into their workday. How do we accomplish that?
And those types of conversations are much, much more fun to have and that could result at the end in having a 400-inch video while in the lobby, or it could result in maybe taking physical objects that the company's made if they're an aerospace company taking some of the innovations they have like rocket nozzles and things, and putting them on a shelf and letting people pick them up and play with them. And as they do, content launches, ambiently, around the room as they interface with these objects or whatever that happens to be. But really starting with who is here, why are they here? What are they interested in, and how do we engage them more? So that when they leave, they remember being here, and they actually take the actions we want them to take. So it's a much different approach than screens first, right?
Yeah. As you might expect, I get bombarded with emails and pitches and everything else every day talking about different projects and capabilities of companies, and I see the words experience and immersive overused and abused quite a bit, and I'm curious how you define immersive and how experience is defined because I get a sense that there's this idea that experiential and immersive means that, you have to have a video wall that's got gesture recognition and you're going to wave your arms in front of it, and all these things are going to happen, or they're synchronized lighting, or God knows what.
But from my point of view, there are times when an experience is just something that tells you if you're confused about which way to go, things like that, something that just makes the space better.
Mark Coxon: A hundred percent. So it's funny that you mentioned that because although I'm on an experience team, I'm a big fan of the calm movement. How are we decreasing the technology we use for mundane tasks or throughout the day to create these analog, tactile, calm moments. I agree that the best definition of experience I've heard, and one I tried to adhere to was by Brian Solis. He used to be at Salesforce, I think he's now at Service Now, but he's written a lot of books on the experience economy.
And he said, an experience is an emotional reaction to a moment in time, and as you said, that doesn't have to be an overwhelming jaw-dropping experience. It could be a relief like you said, that now I know where to go, or it could be a silent pause that allows you to reflect. I think there are a lot of ways that you can create an experience for a company.
For me, immersive just means that it's drawing the person in. It doesn't have to be all-encompassing. Are there ways to do that? Yeah. I've given, and I'm going to give a course this year at Infocom on creating the new connection center. I've given some talks before on utilizing biology to give a deeper connection to your message. So things like engaging peripheral vision work because more of your brain turns on when your fight or flight response is activated when your peripheral vision is being activated. And so are there ways that we can use, potentially waves of light to focus people inward on a screen or on a position in a room. Are there ways to draw people through space to a place where we want them to dwell? How do we create experiences where we don't, I guess, create congestion, right? Like putting a screen in the middle of a hallway, it could be a good idea as long as you're not encouraging people to stand there for 15 minutes, as long as the dwell time there is 15-20 seconds, et cetera.
So I think experience is also just how people interact with the space themselves, and immersion is a combination of all of those things. So engaging more senses always creates more memory, but that doesn't have to be an active participation either. I think the things that are often overlooked in experience are opportunities to create, if it's a movement of air, if it's gentle waves, if it's mechanical movement in a ceiling, if it's an ambient soundscape that fills the space instead of white noise, all of these things can lend to experience, but they're nothing that somebody stops and focuses on. They're things that happen in the background that enhance what's going on, without the person experiencing it really focusing on it, if that makes sense.
Yeah, I'm listening to that, and I'm wondering how the people on the other side of the table are responding to that. I suspect some of them are leaning forward and very interested, and other ones are going, that sounds expensive!
Mark Coxon: You do get that. You can definitely get that, and I think that's why the co-design process is so important and not coming in with an idea of what you want to sell. Like earlier, you talked about me coming in and telling somebody why this experience is going to be important for them. Again, that's me pushing something upstream that I've got an idea about.
I always say my best tool in a meeting is a blank piece of paper. Because if I sit down and really listen to what people do in this space, what they're trying to accomplish, all of those things, I'll pick up little notes. I had a customer the other day who, the architect, had put together a mood board of what this space wanted to feel and look like. They built a lot of these common spaces that they're talking about in architecture, We and Us spaces is what they're calling them where they're building these cafes with a lot of biophilia and wood and stone, and all of these things, and they're like we want to do sound masking in here, and you're like, okay, that's great. So obviously, you want to keep the sound from moving back and forth, but what you've really created here is almost an urban park or a community park type feel in this space so instead of just flooding this with white noise or paint noise, why not create a nature scape or something like that'll also keep the noise transfer down but really reinforce this idea that you're outside in this natural environment as opposed to the hush of a quiet office or the hush of a pink noise or white noise air chiller or something that a lot of times you put in a office space where maybe you're trying to focus on deep work and not on connection, right?
So it's just really listening to those things. When you start to identify those, when people start to, I guess self align with certain ideas as you're walking through what the different pieces are, they're more invested in that. Then when you come into that space where the cost comes, they really then weigh that against the impact as opposed to comparing it to what four speakers playing white noise would cost in the space.
Is it like that book about a village in terms of these kinds of projects where it's super important to have the architect involved, the engineers involved, all the different players who collaborate on a finished project as opposed to just the AV team coming in and executing this part of it?
Mark Coxon: A thousand percent. So many times, when we are brought in, what we end up doing and what I do with clients when they ask for an experience like this is one of the first things we want to do is almost a gap in overlaps kind of analysis with them. There is an ecosystem of partners that is necessary to create an experience. You're going to have somebody that's creating custom content. You may have two or three companies creating custom content. You may have to have a company specializing in video and live-action, live actors, et cetera, maybe somebody specializing in creating interactive user interfaces for touchscreens and all of those things. So you have these content creators. You do typically have somebody as an architect in this space that's obviously defining what the space looks like. Many times you have an experiential design firm doing the story, right? What's the strategy, what's the story? How are we walking people through this space? That's working with the marketing team in the company. Then you have custom fabricators building all this set work that the audiovisual goes into to create the look and feel that everybody has drawn down on the paper.
So it does take a village, and many times that's part of what we do, is we educate what it is that players are involved in a successful experience. Who are the stakeholders that you have involved with now? Do we need to get more stakeholders involved? Many times it might come through IT because they see it as a technology buying exercise and you really find out that marketing and the C-suite and human resources need to be involved because this is a system that's meant to reconnect the employees of the company to the mission of what they're doing every single day in space. And now all of a sudden that becomes a much higher strategy-level conversation on how it's executed, and so it does take a village and it takes a great ecosystem of partners. I know that word's overused too. I've used it twice.
But it takes this great array of partners, which is one of our core strengths is that we have a partnership manager that works specifically on making sure that we have a broad array of partners that we can introduce into these projects with our customers to make sure that none of these gaps are left untouched and that the experience we deliver at the end is not just a piece of technology installed on a wall because the technology itself, you don't get the value out of it when it's installed in the building, you extract the value out of the system. The ROI comes from the use of the system over time to drive the outcomes that you were looking for and thinking of this as a construction project where I delivered the 400-inch LED screen, so we're done, and the customer got what they paid for, they haven't actually extracted any value out of that piece of equipment yet. It's a depreciating asset until they play something on it that gets them the result that they want.
So we really try to focus on that instead of just our one part, and our, as I said earlier, we have our team. Our team, from a business development perspective, we walk through those things. Our technologists design the technology, but we also, when we take on a project, we have a program manager. And they're involved from the beginning, they listen to the intent, and just like in the programming phase of architecture, when you talk about what is the intent of the space and what are the ways that we're going to actually make some design decisions to facilitate that, the program manager really carries that spirit of the job and make sure that those partner handoffs, et cetera, are all going well and that everybody's involved in delivering the final result and so we built a process by which we deliver that, and we believe in it, so yeah, it does take a village for sure.
What is the breadth of services?
I'm thinking of one company much smaller than AVI-SPL, but they can do the full experience including metal fabrication and creative design, all that. So they can pretty much go from inception to delivery out of the same shop as opposed to using partners, but for a large company with a whole bunch of partners in play, how much do you want to own and how much do you want to cross-pollinate and work together on things?
Mark Coxon: We've doubled down on partnership when it comes to that. Our core strength is delivering technology. That's why our business was built, and that's what we do best, so we focus on the design and implementation of those technology systems, and for the other pieces, we partner. So you know, w don't build a lot of content. We do have a division called Video Link that does some content for video production for meetings, et cetera.
But are we going to create computer animations for how our power plant works? No. We're going to bring in a partner that knows how to do that every day to do that. Are we going to define for the company what their story should be based on their seven customer personas? No, we're going to work with their marketing department, and if they need some help really coming up with a storyline, we're going to bring in one of our branding and creative strategy partners to help with that because that's what their core skill set is.
So we try to focus on what our operational excellence is, and that is delivering technology systems. But from the standpoint of the way that we approach the sales group, we're not engaging in a process that's designed to sell a particular technology. So it's the difference between focusing on what we're really good at and letting the cart dry the horse. I love the Maslow quote, “When all you have is a hammer, everything looks like a nail.” We try not to approach this, well, we need to sell 600 extra square meters of LED this quarter so this customer will get a video wall. That's not the way that we approach this.
We don't approach this from a technology-centric lens, but we know where we play well and what we deliver value in the market with, and that's the technology portion.
I wrote recently about a company that was, maybe not pivoting, but evolving into doing AV as a service, with the argument being that a lot of end-user customers would rather just have the whole project done as an operating line item as opposed to all the upfront costs of capital, and they don't want to worry about recurring support and all that. They'd just rather pay a number and let somebody else do it. Is that something that comes up and that you offer?
Mark Coxon: Yeah, it comes up all the time. I think customers are always looking for ways to understand how much of this you want to own from a content update perspective, from how you manage refreshes, from even how you buy a system, as you said. Is it an operational cost, or is it a capital expenditure? Is it a construction project, or is it an ongoing cost month over month?
One place that we see this very specifically right now is we're doing some virtual production and XR opportunities for clients, especially in the corporate space where they're wanting to elevate their all-hands meetings or their product launches or any of those types of things. They're often already buying those services in an operational cost format where. They're going out and renting a studio, or they're hiring a production company to come in and do these meetings for them. So they don't want to take on a capital expenditure. They want that to continue to be an operational cost. So yeah, through things like creating a plan for leasing equipment by having a breadth of services onsite, like we have onsite managed services where we can embed an AVI-SPL employee in one of our businesses to run a center per se, or to run a virtual production studio for the customer so that they just come in, the stakeholders come in, they talk about the product they want to talk about, and somebody's running all the front house, back house doing the streaming out to the other participants, et cetera.
Yeah, we offer all of that, and that's one of the great things about working with somebody like us is because we do have such a large footprint, we do have such a presence, we have 4,000 employees across the world, and we have onsite managed services available. We have the ability to buy things on the customer's behalf and lease them, et cetera. That's one of the great advantages of someone with a big footprint like us is we have the ability to do those things.
What are the reference projects that you bring up? So you're sitting in a meeting, and they say, “What have you guys done? Impress me!”
What do you come back with?
Mark Coxon: Yeah. There are always a few that we show. The Museum of the Future in Dubai is an amazing project that we did, and people were like, you guys did that project? I'm like, yeah, we did that project and delivered it through our Dubai office, which is an amazing office. That team is, hands down, an awesome team. But we show projects like that because that's a space where people pretty much ride an elevator, like a space capsule, up into a space station and then come back to Earth in a future state, and the museum architecturally is beautiful, it's an oval with a hole in the middle of it. You even wonder how it suspends itself, as well as just all the different things that are in there. There's a touch interface where a half globe, a half spear actually swells up out of a flat table, and you can use it to articulate the earth. Who's ever seen an interface like that before?
So obviously, there were some great creative partners involved in the content and in that fabrication. But that's obviously a showcase project that we talk about a lot, and then we have visitor centers and executive briefing centers. A lot of our executive briefing centers are very impressive, Honeywell and Charlotte is a beautiful center with everything from transparent LED to kiosks to volumetric displays with physical artifacts to a full four-wall cave immersion room with a touch interface in the middle to navigate through 3D environments.
And so we show a lot of those pieces. We try to show projects that have, I guess, a variety of execution styles because not everything needs to be a touchscreen. It's to show someone that you could have 3D printed objects on a table, and as you pick up those objects, the video changes, and as you articulate that object, you can actually affect different parts of the video to launch. Those kinds of things are really cool and just show people that it doesn't just have to be a touch screen on a wall. We're not looking to put a big black rectangle on the finish you spent six months working on with the architect. We're going to make sure that's integrated into the space in the proper way.
Yeah, I'm a big fan of subtlety and just little things like present sensors that cost a few bucks to incorporate into a design. But you walk within a certain range, and it changes what's on a screen, and “Oh, how'd that happen?” It's great, but it's not fancy, you're not issuing a press release about it.
Mark Coxon: Yeah. We've been working on some projects where they're talking about using real-time location services as people walk through the building. So they get badged in, or they get a card, and that card has a profile that maybe they've entered in, and as they walk through the space, the experience is personalized slightly to them, based on their profile or using things like data generated art. Humans are great at pattern recognition, and so if you're putting audio/visual in a space that people work in every day, or people go into the office every day with these screens are in the background, you don't want them to be counting down 15 seconds to read and then 32 seconds until the screen goes blue with white text and then: 5, 4, 3, 2, 1, cue the video of the kid running through the park.
That almost becomes like water torture at some point, right? It's just the constant dripping of this repetitive content that goes on in the background. So how do we use things like occupancy sensors, and time of day weather outside, all of which create effects on these screens that are more ambient in times that they're not being actively used for customer communication or employee communication?
A lot of those things are really cool. So what you said, that subtlety, and really thinking of just the different moments. These are canvases that we can use for multiple things. Sometimes they need to be quiet and soothing for people to do their work. Other times they need to be loud and inspiring to get somebody's attention and be able to design something that does that and know who to partner with on the backend from a hardware perspective for something like a content management system that can be on a schedule or can use sensor-based inputs to trigger different modes is really important.
Are you sensing or seeing any kind of a shift in the marketplace in terms of rising interest in a particular thing?
I know you mentioned experience centers, but those have been around for a while, that's an area where I get a sense because of the pandemic and everything, they're elevating in importance because you don't have as many people in the offices.
Mark Coxon: Yeah, I think experience centers are becoming more and more prominent. Companies are seeing if they can bring their customers in and create a memorable, relevant experience around their value story, that pays dividends for them.
I think we're seeing more and more interest, as I said, in virtual and extended reality, virtual production, and extended reality stages for elevating corporate communications. Suppose every single one of your communications goes out in 16 squares on a VTC call. How do you punctuate those meetings so that the important ones are elevated and look different, feel different, and actually engage people differently? We're seeing more and more of that.
I will say, honestly, the big push is this: The challenge of physical space in a world that becomes more and more online, we have to get away from the idea of just utility because utility is going to be provided more conveniently, virtually. I can easily join a meeting from my kitchen table. I can easily buy a pair of pants on Amazon. So if we're just looking for the utility of work or the utility of shopping or whatever that place is built to do, if we're focusing on utility, we're always going to lose to the online experience because it's more convenient and the utility is the same. So we really have to focus on the personal experience.
Gensler did an experience index on public space a few years back, pre-pandemic, but people are in multiple modes when they go shopping, right? People are in the task-based mode of finding something to buy, but they're also in a mode of exploration. They're in a mode of connection. They're in a mode of aspiration. Who do I want to be? What do I want to be? I want to be inspired. They're looking for cultural connection. There are all these other motivations at play, and it's the same when people come to interact in an office, when they join their team, when they go to a movie theater versus watching something on Netflix. There's a reason the movie theaters haven't died. It feels different to watch a movie in a movie theater, not just because of the scale of the screen or the audio, but because it feels different being in a room, having a shared experience with other people, hearing their reaction to something, hearing when they go silent, when they laugh and when they cheer.
Those are things that we can really build an experience around, and I always say technology has advanced to a space where technology is usually not the limiting factor, so technology's no longer a huge challenge, space isn't a huge challenge, to design a space or to be able to build a space that facilitates these things. So really, now we are in the challenge of getting somebody back to the office, getting somebody in a mall, it is a human-centric problem. That's a human-centric exercise, and if we don't start with experience design that addresses the human motivation of why they would go somewhere, and we just address the utility of how big a store need to be and how big a screen need to be for somebody to read the text? We're never going to solve a human-based problem on why space is relevant, and so I think companies and customers are starting to see this more and more if we can start talking about: what is the human experience, and then how do we use space and technology to facilitate that? It's just a different way to solve the problem.
We have to flip the model in its head. We can't start with a square building, add technology, and then hope people come and use it in the way that we designed it. That's not experience design.
All right, Mark, thank you very much—very interesting chat.
Mark Coxon: Hey, thank you, Dave. I appreciate it.
Wednesday Mar 08, 2023
Brandon Harp, Electrosonic
Wednesday Mar 08, 2023
Wednesday Mar 08, 2023
The 16:9 PODCAST IS SPONSORED BY SCREENFEED – DIGITAL SIGNAGE CONTENT
When I see an ambitious new visual display project lit up at a new or reno'd airport, office tower or attraction, I just about assume that if it's in the US, the company that put it in is probably Electrosonic.
The company is, technically, an AV systems integrator, and there are lots of them out there, of all sizes. But where corporate meeting spaces, control rooms and reception areas are the day-to-day work for most of those companies, the bread and butter work for Electrosonic is in locations where experience is the primary consideration and mindset.
The company - which has offices in the US, Europe and Asia - has a ton of experience and expertise in delivering AV and IT jobs that involve more than getting infrastructure in place. They work a lot with creative design and technology shops who are fantastic at the big ideas and compelling visuals, but want and need to hand off the install to a seasoned team.
I had a great chat about Electrosonic with Brandon Harp, a senior business development manager working out of the company's New York offices.
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TRANSCRIPT
Brandon, thank you for joining me. Can you give me the rundown on Electrosonic and what it does that's different from a lot of the AV integrators who are out there?
Brandon Harp: Sure. Thanks, David. I appreciate you having me on the podcast. I've been a longtime admirer of your content and so forth, so I've been following you for many years, so I really appreciate the opportunity.
So Electrosonic is a technology professional services firm. We design, build and support innovative technology solutions that create unforgettable experiences where people live, work, and play for many years. You probably know of us from the museum and the theme park world but we've expanded over the years and have really started to focus solely on immersive and experiential environments, and so for us, we're a bit of a specialized firm. We do consider ourselves still a boutique-style AV systems integrator, but the kinds of projects that we work on are global level and span a multitude of different industries, including corporate and retail and attractions and a multitude of others.
You said you expanded into this from museums and those kinds of attractions. Was that a conscious decision or is that just where the business was going?
Brandon Harp: Right after Covid, we made a decision to go back to our roots, which were always these complex sort of custom environments that we had been working in for many years, which our clients best knew us for. We've done away with just the kind of typical hang-and-bang conference room projects. We still do a portion of those if there is an element to a more project that fits better into our scope. But we've really done a good job, I think, as a company of being able to identify where our strengths are and where we can really add value for our customers. And that is really in that experiential and immersive sort of environment working with video walls, various different interactives, projection mapping, and things of that nature.
Is it a situation where you don't really want to do the meat, potatoes, boardroom, collaboration displays, all that sort of stuff because there's no money in it or minimal money in it, or is it just not terribly interesting?
Brandon Harp: I think it's a combination of all those things, Dave, I think with the standard corporate conference rooms, it's really become a race to the bottom, and we just as a company have recognized where our strengths are on delivering these projects and really our delivery model best lends itself to more of these custom really high-end engineering projects where we need a certain level of technical ability that not all integrators have, and so those are the kinds of projects that we're setting our sights on, and that's the ones that we continue to get hired for because of our ability to not only project manage, but engineer and design.
Something you might not know about us is that we actually have a full design consulting firm within our larger company, and we look at things through, I would say, a much more creative lens. So it's less about just engineering a system, and it's more about looking at it through a creative lens and saying, all right, what's the user experience? What is the story that you're trying to tell? How does that all get fused with the architecture? And then really thinking about at the end of the day, what is the human connection and what are they gonna feel as the system gets implemented and they go on to use it.
Yeah, you've found this niche and pretty lucrative niche in that a lot of the AV/IT systems guys can be very good at the technical side of putting something in. But they've probably not spent a lot of time with video walls or projection mapping or inversive environments, and you just start talking about that and they're looking at you like, could you say that again?
Brandon Harp: Yeah, absolutely. I think, again, it goes back to our roots, working on dark rides and so forth in theme parks. If you can imagine some of the complexities of being able to projection map in an environment like that, we've been able to essentially replicate that and bring that same methodology, that same sort of design consulting and engineering into corporate spaces, briefing centers, visitor centers, lobby attractions, things like that where you've got this sort of experiential element that we're best known for, and then we help you think through it creatively and our creative technologists and knowledge experts can really help the clients think more about, okay, what is that user experience? What do you want them to feel? As opposed to just looking at boxes and squares on walls and trying to price technology.
So our approach has been a bit different, but it seems to be very effective with our clientele, and they like the fact that we're not afraid to take the technology away from them in order to really think through that content experience, to think through what is it not only short term but also the longer term for their environment.
It's interesting because so many places are now being defined as attractions. So 20 years ago, an attraction was a theme park or a museum but now, as you alluded, a corporate lobby is an attraction.
Brandon Harp: That's right. We've seen a big uptick in that right around the time of Covid, so 2020 and onward. What we're also seeing is that there are quite a few real estate developers now who are trying to take on these attractions. I think one that you're probably familiar with, that everyone has either been to or is aware of now, is SUMMIT One Vanderbilt, where SL Green was the real estate developer behind an attraction like that, which is an observation deck that spans multiple floors and is multi-sensory.
So working with real estate developers like that who have a good understanding of real estate and square footage, how do we apply that to an attraction-based environment and help them be able to have the very best system to create that guest experience, and that's what we've been doing and that's why we've continued to get hired for these large scale projects that seem to have those sorts of elements.
For that one in New York, what was driving SL Green?
Brandon Harp: What was really driving SL Green was the vision that their CEO, Mark Holliday had to have this observation deck that sits high above the clouds in New York, and as part of a major building that went up just next door to Grand Central Station, which is One Vanderbilt and so 90 stories up in the air, you've got this multi-sensory experience where people can not only come and see and enjoy the views of New York but also be immersed in these various different rooms and environments that really lend itself to something for everyone.
You don't necessarily have to be a tourist to enjoy it. You can also be a local or someone just passing through. But it really lends itself to something for everyone, and now we're starting to see more and more of these major supertalls that are going up, that are changing the New York skyline, having an element of an immersive experience in it, whether it's an observation deck or a lobby experience, an elevator experience, things of that nature.
And where did they see the money out of that? If it's an observatory high up, I assume they're charging for that.
Brandon Harp: They are. It's a paid attraction. So that uptick in paid attractions inside of corporate, what were typically fully corporate buildings is now something that we're seeing more and more of.
Yes, you may have, all the other floors in the building are corporate tenants, just like One Vanderbilt. But it also has this attraction there that spans four floors. So you're starting to see this mix of not only corporate, but attraction-based entertainment, and think about it, in New York City, it's not a theme park like a Disney World or a Universal, where you've got lots and lots of acres to play with. We're talking about going vertically here for these attractions that go up in New York City. So we're starting to see a real uptick in that and really being able to apply all of that methodology that we've developed over the years in how to deliver those projects successfully for the theme park business to these corporate institutions.
I'm assuming it's a bit of a delicate dance for these property developers if they do that sort of thing because if you turn your building into a tourist attraction, you're at the risk of a lot of crowds and people wandering around, and the regular tenants are fighting their way to get to the elevators and things.
Brandon Harp: Yeah, I think to combat that, what they've done is for example, One Vanderbilt, they have all the tenants have their own lobby, so they're actually utilizing their own elevators and so forth. So their day is not interrupted at all by anything in terms of crowds or anyone trying to get into One Vanderbilt. For the observation deck in SUMMIT, it's got its own separate entrance and it's actually very well thought through. I think what impressed me most about SL Green was their ability to adapt to the ever-changing kind of design and environment, and they really did a good job of listening to all of the consultants that they brought in.
Again, they're real estate developers, and so to take on a major attraction inside one of the largest buildings in Manhattan is something that was a bit foreign to them. But they really brought in great consultants to help them think through every aspect of this, which is why it runs so effectively and efficiently now.
You mentioned that you have a design consultancy. What is all that about?
Brandon Harp: So our design consultancy practice is based out of Las Vegas. We do have design consultants now that are remote as well. So we have a few here on the East coast and in Denver and a couple of other strategic places around the US and overseas in Europe.
But for us, it's very much about AV consulting. What you may not know about us is that we also do security surveillance, access control, as well as information communication technology, which is your structured cabling as well as acoustics. So oftentimes we find ourselves in these conversations very early on with architects and owners and people who are designing these experiences, and so they want us to be a part of their team to help steer the technology decisions, and so we're finding that we're being hired more and more early on in these projects because we look at things through that creative lens. We consider ourselves creative technologists, very true to our trade and very client-focused throughout, and being involved very early to help steer and guide the solution through master planning is very important to the outcome of these projects, and so now what we're seeing is an uptick in design-build as well, because we're working very closely with the owner and the owner reps at an early stage to really flush out the design and the intent, and then if we're able to come in and do the AV build, which we're finding is happening more and more, there seems to be a real desire to have one hand to shake at the end of the day when it comes for all design-build and all the way through to support, which is what we offer.
Do you find that the end users, whether they're property developers or just building owners or major tenants or whatever, that they are smarter or more sophisticated about what they wanna do than maybe they were 5-10 years ago?
Brandon Harp: That's a great question. I think it's still a mixed bag. Honestly, I think there's oftentimes when clients come to us with blue sky ideas, or maybe they have some sort of concept renderings that they had hired a firm to put together for them and then they ask us, "How do we execute this?” and “What do we need to be able to be successful?” And I think that's where our design consulting practice comes in. We help them really think about not only the technology but more importantly, what's the outcome, how the user feels and what are they gonna experience here that's gonna make them want to continue to come back and continue to talk about this.
So getting in early like that has really been very effective for us, and then the build portion of it as well, which we've always been very known for. Having a good understanding of the project from day one has really made it very effective for us.
How important is scale? We've seen all kinds of press releases about a LED video wall that's 60 feet wide or 100 feet wide, whatever the dimensions are. But I'm wondering if you're starting to see a more sophisticated approach where you are not just thinking about the scale, but how it fits, how is this gonna work within the environment? All those sorts of things.
Brandon Harp: Yeah, I think some of the clientele has thought that through or they've gathered information from other projects. Some do have maybe a bit of a more sophisticated approach, or they have someone who's a technology advisor who's been helping them think through things. I think where we come in is really to be able to help them take that to fruition, right? And take it to the next step. So I do think it's still a bit of a mixed bag.
In terms of the scale itself, it depends on the project. I think we do a number of projects that are gonna have multiple locations over and over again, and we create this blueprint for those, but we also do a lot of these one-off projects, as you can imagine, especially when it comes to museums and theme parks and briefing centers and things of that nature where it's one of a kind experience and we really have to be able to deliver on what the client's looking for.
Yeah, and that's a bit of a challenge I would imagine. One-off projects are awesome when they come along, but it becomes a bit of a roller coaster ride as opposed to the predictable recurring services you might be providing.
Brandon Harp: It is very much and we find with these one-off projects that because of the size and the scale of them, typically they take anywhere from a year onwards to be able to complete. So you can imagine that requires a great deal of patience and skill and making sure that we have updated schedules just strong project management, and strong design engineering early on to make sure that we have the very best system in place. But, also the supply chain is another thing, right? And so not to go too far of a rabbit hole on that. But if your projects are typically a year to a year and a half in length, often what we're finding now is that the client wants to know right out of the gates, are there any stumbling blocks in terms of supply chain challenges? And then we have to order this material, and equipment very early on in the process in order to combat that or we have to find something else that we can use in order to deliver the system on time and within budget. So it's a bit of, as you said, a rollercoaster is a great way to describe it.
You said a year and a half. With some airports and let's say hospital campuses, that's probably more like a 4-5 year planning cycle, right?
Brandon Harp: Certainly, yeah. I think the year to a year and a half seems to be average, but yes, to your point, we often find ourselves involved in airport projects and so forth where the delivery date is 2026 or 2028 even now. And again, I think it has to do with being able to get in early with the right people, make sure that we're providing them with what they need to be successful, and then staying in touch and in tune with what's going on through the life cycle of the project and the management of it. Project management in AV has always been a hot point, right?
And so for us, it's very much about the project managers being able to see through a project of that length properly and show it the adequate attention that it needs to be successful.
I'm also guessing that because you're sometimes looking that far out for an airport or something like that, you really need to stay on top of emerging technology and think about, okay, I'm not thinking about what I'm going to put in right now with what's available right now, I'm thinking about what's going to be out there three years from now, which might be micro LED or something else that isn't really commercially available right now.
Brandon Harp: That's very true and that's a great point. It's certainly something that we take into consideration on all of these projects.
I think you have to look at the manufacturers and the longevity of their companies. Are they gonna be around for many years to come? And what does the product roadmap look like? And I think that's why we have our key partners that we work with who are very good at understanding what's coming, what's future, making sure that they stay top of mind with all of our designers and our engineers to ensure that at the end of the day when the system is installed, that it is the most recent and up to date technology, and it's not something that's going to be phased out or end of life that just simply isn't feasible when it comes to spares or replacements, anything like that.
So Thinking that through, especially on these longer projects is really important and that's what makes us effective.
I've been intrigued when I've seen big design agencies like Gensler or content-driven technology shops like Moment Factory where they've worked with you guys a lot because I get the sense they know what they're good at, they know how far they can take a big idea, but at some point, they have to hand it off to somebody who's good at the execution.
Brandon Harp: That's exactly right. We have developed, I think, the kind of the secret sauce for being able to work with companies like Gensler and Moment Factory, because you're right, at the end of the day, they're the big thinkers, right? They're the creatives who ultimately generate the user experience that is on those LED video walls, or on the digital signage or the interactive, or the inside of the projection mapping, and so forth.
For us, we have to play that supporting role and not every project is exactly the same, but we do understand what their strengths and capabilities are And then we play a very supporting role in that, and we've now made it so that it's a well-oiled machine and as partners, we're very agile and limber enough to be able to say, we need to pivot a little bit, or we need to look at this a little bit differently than the last one. And again, not Two projects are all the same, and so I think it's our ability to work with them and adapt to ever-changing circumstances and projects and environments that allow us to be as effective together as we are.
Do you try hard to stay in your lane, so to speak, and not get into the creative stuff?
Brandon Harp: I think at the end of the day, you have to have a creative vein in you to work here, right? That's ultimately what we do. We're constantly pushing the envelope of what's possible, but we also have to put the trust in our partners, and I think we do a really good job of that.
We've never been a company that's done content or experience design, and the reason for that is that we have a multitude of partners who do and who do it very well, and so for us, it's more about playing that supporting role with making sure that the technology is something that they can work with when they're creating their content but it's also something that is gonna be easy for the end user to use if that's a requirement, and really just play that supporting role.
I think that, at the end of the day, what people see in what they view on these large displays, as you talked about, is really the product of the creative minds that go into the content and the storytelling, and we're there to play that supportive role.
I think that's more what I'm asking is: you guys conceivably could have a creative team that would produce the big visuals and so on, but because you work with some great partners, you do your thing and let them do their thing and don't get into a competition.
Brandon Harp: That's right. There's no competition there. Where I think we do is supplement them very well is our executive consulting. So we have Will Bolen, Chris Conti, and Chris Moore, who are executive consultants who work for us, those three individuals are super talented. They've got a great deal of experience, both working hand in hand with clients to help them think through what it is that they're looking to do with their space. But they're also very technical, right? So they come up with sketches and little drawings and things like that can really make them multi-faceted individuals within the company, and that's why they're so effective.
Oftentimes they get paired with the likes of Moment Factory or Gensler or an architect or an experienced design firm who's looking to help their client uncover what is possible with the technology and then from there, we work it through design consulting and into systems integration, and then all the way through to service.
Do you have end users who are coming to you and just basically saying, “I want that!” because they've seen something?
Brandon Harp: Yeah, believe it or not, they do, and I revert back to SUMMIT One Vanderbilt again because it's very unique. It's award-winning and it's just something that everybody, I think is aware of or familiar with now, especially in New York City and they constantly are saying, how do we create that, or even in the airport environments like we just did Terminal A at Newark, I've had multiple airports say to me, “We want that 232-foot long video wall right at departures or behind the check encounter” and our response to that, Dave, is often, do something different.
It's great to be able to pull inspiration from other projects, but no one wants to see the same project replicated. So how do you pull inspiration from something that's that unique, but then put your own spin on it? And especially in an airport environment, because it is high traffic, it's a public place, millions of people and users go through there. How do you do something that differentiates? And that's what we always try to coach our clients into thinking about, what is it that's gonna make you the next talk of the town? How do you get yourself to that point where people are taking selfies or people are talking about the technology and the experience that they had as they moved through the airport? So those are the kinds of things we keep in mind.
Yeah, there are really two tracks in airports. You've got the big immersive experiential, almost like public art installations, but then you've got a lot of LED and flat panel displays that are just about making the experience of getting your way through the airport to a gate and onto a plane easier.
Brandon Harp: I actually think there are three, Dave. I would add the digital out-of-home experience as well there, because there's the Clear Channels and the Intersections of the world all have these large contracts with these airports and real estate owners who have their screens as well And in a lot of these airport environments, like Newark for example, there are over 80 displays there that is specifically geared towards targeted advertising.
Then you've got your art piece, which you mentioned, which is more experiential and immersive, and then the third pillar is the typical airport communications, right? Because people have to know where their flight is and how to get from point A to point B, whether it's wayfinding or something of that nature. But there's really a multitude of digital endpoints that go into any airport or terminal experience.
Yeah, I have been blabbering away lately that if you really wanna see the state of the art of digital signage and how that technology is applied in different ways, go look at a renovated or new airport terminal.
Brandon Harp: It's true, and the government's flushing a lot of money into obviously the infrastructure and redevelopment of these airports.
That trend we feel is gonna continue and it's gonna continue to push the envelope for what is possible. I think at the end of the day, you're finding that these old, outdated airports really just need a refresh, something that's gonna make people wanna fly out of there. Something that's gonna set the tone for the trip that they're about to go on. But also just as silly as it sounds, put a smile on their face. If there's a way to make people feel at home or comfortable or keep them entertained so that they're buying more concessions within an airport environment, that's a huge win for that terminal and that airport.
I just wanna know where my gate is, how to get there, and how long is it gonna take me to get through the various lines.
Brandon Harp: And maybe where the bar is?
Never. (Laughter)
Is there a trend that you're starting to see emerge?
Brandon Harp: Yeah I think there is. I think, just at the start of 2023, we've seen a real uptick when it comes to experiential and immersive environments in higher education, but also in sports.
We're finding more and more of these higher education institutions wanna give students access to a big video wall that may have a multitude of interactive touchpoints and ways of being able to use the system itself and interact with it across a multitude of different tracks throughout the school.
So there's been a lot of that recently and then sports as well. These kinds of one-off experiences within stadiums and training facilities and things like that. There really has been an uptick in those through since the start of the year and we're expecting that trend to continue.
Is there a big project that you're allowed to talk about that we're gonna see in the next calendar year?
Brandon Harp: I can't really get into the specifics and the name of it, but the one that comes to mind for me is an immersive museum experience that's gonna be happening downtown in Manhattan, just outside of The Oculus, so a well-traveled area. It's a building that probably anybody who's from New York or has been to that part of the area is gonna be revamped and it's gonna be led by an immersive artist and a team of people who are really invested in not only the video but the audio portion of any given museum experience.
So you can expect upwards of 20+ video walls and large-scale rooms with huge projection-mapped walls, floors, and ceilings. Just a variety of different experiences as you travel through each room. So it's something that's on the horizon, and the scheduled opening date is right around Labor Day of this year. So we'll see if that holds true. But in any case, it is something that's upcoming and we can give you more information on it as it unfolds.
That’s led by a real estate developer?
Brandon Harp: It is another real estate developer, so much like we were talking about earlier in the conversation with SL Green, this is another company that's very prominent in New York. This is the first real venture for them into more of the attractions type of space. So they do need a lot of help, but we're there to provide it and the support that they need to be successful, and we really anticipate this being a game changer for them and especially for lower Manhattan.
All right, Brandon, thank you!
Brandon Harp: Yeah, thanks, Dave. I appreciate you having me on today.
Wednesday May 25, 2022
Denys Lavigne, Oasis Immersion
Wednesday May 25, 2022
Wednesday May 25, 2022
The 16:9 PODCAST IS SPONSORED BY SCREENFEED – DIGITAL SIGNAGE CONTENT
One of the best things about projection mapping technology is its ability to completely fill a big space with immersive visuals. The resulting experiences can be good enough to become paid attractions.
There are now dedicated, ticketed venues devoted to immersive, projection-mapped experiences around the world, and one of the best is Oasis Immersion, a venue in downtown Montreal that was dreamed up by a guy who'll be very familiar to the digital signage community - Denys Lavigne.
He started and ran Arsenal Media for many years - building up a creative shop that most years would all but sweep the digital signage awards programs it entered. Arsenal was ultimately acquired by the display technology firm Christie, and Lavigne continued working for them for about four years, before deciding to step away and chase a new dream.
That's been a real journey. I had lunch with him years ago, in New York, when he laid out the rough concept for me. I did a walk-through of the venue back in 2019, when it was just a set of darkened rooms, months off from opening. Then COVID hit, and the launch plans were derailed by lockdowns. The concept and business clawed its way through the pandemic, and Oasis is open and thriving with experiences designed to both amaze and inspire.
I had a terrific catch-up chat recently with Denys.
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TRANSCRIPT
Denys, can you tell me what Oasis is all about?
Denys Lavigne: Oasis Immersion is an immersive destination that was launched on February 25th, 2021 in Montreal. It's within the Montreal convention center, and it's really part of this new trend of immersion as a destination, similar to places like the Cathédrale in Paris, the Team Lab project in Tokyo have actually quite a few. So it's really based on projection and audio, it's a 25,000 square foot space structured in three galleries. There's a cafe bar, there's a boutique and there are two additional experiential areas. So I'm really proud of this project.
And this is right in the heart of Montreal, right?
Denys Lavigne: Right in the heart of Montreal, the Montreal convention center is located between the old Montreal area and the cultural district and the business district. So it's within an area called the international district which bridges to many strategic areas within the city.
And this is, if I'm remembering correctly, because I've walked through this space with you, it was an old loading dock or something for the convention center?
Denys Lavigne: It was actually before a bus station, and it was transformed into a potential future exhibit area but the project never really came through so it was actually used as just a storage facility, and because of its location within the convention center, it wasn't necessarily easy to use as a rental space, because most of the other areas' rental rooms and conference space are on the upper floors. So it became a no man's land, and when I was made aware that this area was just sitting there, I thought this could be a great place for this project. I had the immersive destination project in mind for a while, and this was the perfect timing and the perfect location to do it.
Yeah, you're right across from some pretty good hotels and not far away from some other ones and obviously it's a convention center, so there's a ton of people flowing through there. It's on a subway line on and on. So it seems kind of perfect.
Denys Lavigne: Absolutely. For us, the location in terms of the site itself was really important, and the other interesting aspect about the location, it helps us to diversify the business model around the project. So we do have, of course a more B2C angle with the immersive exhibits that we present to the audience, but we also have a B2B angle where the space can be privatized for different type of events and used as a another option in terms of the rental for spaces so it works out really well from so many angles.
This is one of these “experiences” where you're going to walk in and with projection mapping, you're just going to be totally immersed in whatever the theme is for that particular exhibition?
Denys Lavigne: Yes, so there's a lot of different definitions about what is an immersive experience these days. I think VR industry will very often refer to these types of experiences as immersive experiences, and it is in a certain way. The way I define a real immersive experience is about stepping into this other world that is dynamic and putting the visitor in the middle of the story of the experience itself and the experience evolves and there's a total immersion from an audio and video perspective.
So yes, it's the type of experience where you walk around, it's similar to a museum and that really helped us in terms of finally being able to open because initially the project was scheduled to open early June of 2020 and of course, we all know what happened, and we were able to reopen a bit sooner than some other cultural destinations because of the fact that people walked around the space like a museum. There's no time limit. There is no official start to the show. You do have to buy a ticket to arrive at a certain time so that we can manage the traffic flow and limit waiting time at the entrance, but it's really like a very free experience in terms of the way that you want to experience, the duration, and yes, you walk into every room and there's 360 projections on the floors, and of course spatialized audio in every room, which is a really important thing that is often underestimated in terms of its importance within an immersive experience.
This has been quite a journey for you. As you mentioned, you plan to be open in Q2 2020, but then COVID hit but this is actually something that's been in the works for what, two or three years prior to that?
Denys Lavigne: I was actually made aware of the site in the summer of 2018 and then the development process started from there. So yes, there was a process to it, and of course the pandemic added another layer of complexity to putting this project together. The past two years have been quite difficult, but we're turning the corner and fortunately, it's a good time to offer the audience this type of experience. I think there's a lot of interest and these experiences can be so powerful, and I think if we continue to do a good job from a quality of experience perspective, then we have the feeling that the audience is listening, the audience is interested and it's looking good for the future.
We had to go through this process to put the project together and roll through the difficulties of the pandemic. But now, things are stabilizing and we're looking forward to build for the future.
When we talked about this well before you launched, you put a big premium on wanting to have very much thematically curated expositions that were built around an idea, as opposed to just having generative data artists put something up on these big canvases and make it flow and ooze and do whatever it was going to do. You want it to talk about particular topics like space, and so on.
Denys Lavigne: Yeah, specific topics, but also specific topics at the right time, and I think that speaks to the kind of the heritage that I have coming into the immersive world through the world of digital signage and having been exposed to the different types of projects where the essence of it is to show the right message, at the right place, at the right time and that mindset carried through this project, and for us, one of the interesting aspects was to look at building a curated programming that was relevant to present at a certain moment in time so the here and now angle for us is quite important, and how it connects through not necessarily the news of the day, but the bigger picture trends of the moment.
So this is how we approach our programming, allowing us to go in different directions. But staying relevant in terms of the timing of it, and also staying aligned with our DNA about using this media to share an optimistic perspective of life and use this media in a way that will inspire people, that will give them something that will stay within them after the exhibit hopefully, and just provide an uplifting perspective. This is really at the heart of this Oasis project, because the immersive media can be such a powerful experience that for us, the notion that it had to be relevant at that moment in time and provide a positive influence to our visitors was really important because both me and my co-founder and a dear friend, we're big fans of rays and multimedia performances, and I think one thing that we noticed over time is that there was very often a lack of connection with the times, this lack of sometimes emotion, that it was visual exploration just to explore, and sometimes it was really interesting, but we thought that a curated approach that was both relevant and inspirational, and that touched people was where we wanted to be and how we wanted to use the media.
Have you developed a sense that the aspiration to strike an emotion with the people who are visiting, that's working? Are you getting feedback that this was more than just visually interesting to them?
Denys Lavigne: Absolutely, and it's been so rewarding to get that feedback from the audience. We often see people in rooms that are very touched, that actually show emotions. We have feedback on our social media. Artists get direct email and visitors share directly with the artists what they went through and the emotions, and now we're absolutely where we want to be, and we want to continue to build on that.
We actually, as part of the process of getting better as a creative group and understanding the media, which is still quite a young media. We launched an initiative called the Direct French Translation, and we worked with a startup company that uses biometric tools to measure the impact of experiences from an emotional and cognitive perspective, and we did a preliminary phase last fall as part of our Unwind exhibits and the preliminary results are actually quite positive. So we have the declarative piece, feedback from the audience, feedback on social media and on surveys and direct messages to the artists are quite positive, but now we also have a data driven piece that starts to show, starts to establish that the people are reacting in a good way and we now have preliminary patterns, biometric patternss to support it.
If I went to Oasis immersion right now, what would be the shows that I'd see?
Denys Lavigne: So we recently launched our Spring/Summer programming, and there were a few elements that we launched. The first one is that we activated the notion of having multiple shows playing at the same time. So we currently have two choices of exhibits that visitors can choose from. Officially, we launched a large interactive floor in our main room, which is to my knowledge, one of the largest permanent interactive floors in North America. We pre-launched it in February, but officially launched it as part of the spring/summer programming. We currently have two exhibits, the Recharger/Unwind, which is a sensory experience in the world of generative arts, but structured as a wellness experience. We're extending that show because it's been a big success for us. The show was originally launched last fall, but since there was still interest we're continuing with that. But our new main show is called Van Gogh distortion, and this is the first time that we are doing an exhibit featuring a painter and it's really about acknowledging the world phenomena that has come out of this union of the medium of immersion, and the world of painters and Van Gigh was a key figure in that movement, and we did it.
We produced a show that is aligned with the spirits of Oasis that goes along in terms of the positive, inspirational angle, but also best practices in terms of how we feel a show like that needs to be produced because we all have seen some of these shows around the world, and some of them, I feel lack depth in terms of the experience itself. The way that we work with the painter, artwork and create a powerful, immersive experience where we actually put the people in the middle of the experience and that we use sound in a good way. For us, the painters shows we would have liked to see more around the world, and again it's an acknowledgement of that global phenomenon that has emerged from this union between immersion and painting.
So in essence there's a big public demand. The feet are going through these places where they have these touring exhibitions for Van Gogh or whoever it is, and you could ignore it, or you could surrender to it to some degree, and build something that you think really does the job well, as opposed to just very large projections of still paintings?
Denys Lavigne: Yeah, you're right. We just acknowledged that there was a phenomenon. We acknowledged that there was interest, and I think one of the great aspects about this is that it has helped expose this new type of entertainment to a very large audience, and as the industry evolves, I think the expectations in terms of the quality, in terms of the element of surprise, people have more and more expectations.
So we felt it was the right time to push the boundaries with these types of shows, and we felt Van Gogh was the main painter that activated this movement, and in terms of the timing, we also thought it was really interesting because one of Van Gigh's strengths is about showing, sharing the emotion and in the smaller things of life, of our immediate world of nature. He brought emotions to things that we take for granted and we felt there was also an interesting link with what we went through over the past two years, being isolated and the pandemic, and just how we've reconnected to our immediate world nature, other people, the way that we view these elements and the role that they have in our lives, we thought that the timing of this from this angle was also really interesting to show and made it more relevant to focus on Van Gogh for this project.
And I guess it's something of a gateway drug as well that you could get people come to your venue to see this who, if you just had the other show on, might be a little too out there for their unfamiliar minds, but if they even get them in to see this they'll go, “Oh, that was really interesting. I'll come back!”
Denys Lavigne: Yep, there was definitely an aspect of, we're still a new destination within Montreal, and I think it's part of the process to ensure that we get known to a larger audience, and there was a bit of that for sure, in our decision. But the main thing was about the here and now angle, the phenomena, and we've already done a good job building an audience that is really grand public, and even for Recharge/Unwind exhibit that features generative art, it's actually quite surprising and quite satisfying to see that we have people from all ages attended it and it's much more balanced than what we expected, and I think this speaks to the interest of people and this new type of entertainment, and we want to continue to build on that for sure.
What are the creative demands involved in this? Can you say for the Recharge/Unwind material, can you say to a generative data artist, “here's the resolution, here's what you're working with, go!” Or do you have to train them?
Denys Lavigne: We do train some people, because again it's still an emerging media. It's not like there are thousands and thousands of destinations similar to ours in the world right now. So the pool of expertise is limited, but it exists, and yes, part of the briefing is similar to more of a traditional digital signage content, or experiential media experience. There are technical specifications and are parts of the brief and there are also creative specifications that are shared with the artists.
So Oasis immersion is not only just an operator of a site because of my background and my interests, we've also put together an internal creative team that works on developing the curating approach and the creative alignment for our projects. Each artist is informed about, what is the intent? What is the big picture of the exhibit? What is the expectation, in terms of his content and the role his content will play within the sequence, the journey that we want to create for our audience? So we are quite specific about that. And in terms of the artists, we usually select artists that we feel are the best fit for the type of content that we want to achieve. Most of the time these artists are experienced, but we've also worked with emerging artists. You know in our first exhibit we developed an experience with a young YouTuber who had, when I told him that we were going to develop an immersive experience together, you said what's an immersive experience and his expertise was really about just producing video. He was 21 years old, a kid that had really good talent as a director, as a storytelling artist but we felt that he could produce something that would be a bit more powerful, a bit more complex. We supported him and so we see our role also as supporting artists and that's why we have an experience team internally to play that role, and sometimes, the type of relationship we have with different artists varies with their expertise. But we certainly see that part of our role within the industry is to ensure that we have more and more people that understand the realities of creating powerful experiences for this type of media so that the industry can grow in the long term.
Do you see business applications for this? We've seen in the digital signage world, all kinds of corporate lobbies, all the way to airports adding immersive elements to it so that there's an entire lobby that's surrounded by LED or other ones that are using projection, if it's dark enough and so on.
Do you see the time when the sort of work and thinking that you're doing for a destination could be applied to something that's a venue like a building lobby?
Denys Lavigne: There's probably an extension that could happen. The fact that I'm here doing this project is a cycle of the work that I've done in the past for immersive lobbies and different types of experiential installation, and this has led me to do this project. I think it could work the other way around. As soon as you have digital assets, you can basically do whatever you want. I think then it becomes about, what's the type of experience and for what audience, but for example, we do have B2B applications within Oasis immersion, and I could see a client who has privatized the space and created a custom experience for the people that will attend the event. I could certainly see a client using these assets, repurposing them to create a spin-off and adapted version for another space for sure.
I think we will eventually get to that because the logic of return on investment or return on experience willlikely lead to that but there will definitely be adjustments in terms of the storytelling, the nature of the experience because of the way that people will consume the experience.So when you are totally immersed within a space, from a storytelling perspective, you can go at it from a certain angle. If it's just a lobby experience and there are other things happening and you have different objectives, then there's going to have to be a certain storytelling adaptation.
You've alluded two or three times to your background. For those people who are listening and don't know who you are, could you tell the story of Arsenal Media?
Denys Lavigne: Sure. So I founded Arsenal Media in 1999, I believe, and I created the agency initially as a content marketing agency, and when we started, we were actually doing custom publishing, so doing branded magazines for clients, at that moment, it was a big trend. And then we evolved into creating content for the web, because the initial internet revolution was really driven by programming companies, but there were not a lot of design and content companies, and so we extended our expertise to content marketing on the web, and eventually we were exposed to digital signage and we completely transited our operation and focused on digital signage because we felt that was the ideal platform where we could merge creativity and technology and building a relationship and providing value for the audience.
The reason why I started the company as a content marketing agency is because I always thought. you could build a more meaningful and long-term relationship with the consumer if you actually provided value versus just a commercial advertising. Traditional commercial advertising will deliver a certain type of result and certainly has its role within the bigger picture of marketing strategies, but always felt that the content marketing actually provided something useful, either from an information perspective or quality of experience perspective, there was something that the consumer had in return. So that was the foundation of it and when we were exposed to digital signage, it was similar to the internet in the sense that they were not a lot of creative companies at the beginning, and we saw this as a great opportunity and started to focus on digital signage right until 2014, when the agency was acquired by Christie digital and we joined the Christie company. I was there for four years. I led the experiential project division and we did projects all over the world.
For me, personally and professionally, this was such an inspirational time. I have so many good souvenirs, so many great learnings and great projects, and it allowed me to continue to push further on the experiential side and eventually led me to focusing on immersion, to really focus on the experiential side of it. But it's the sum of these experiences and learnings, and I'm really proud of my digital signage roots to a certain extent because it helped me understand context and sharing the right message at the right time, what that meant, and adding an experiential feel and understanding the impact of architecture within the space and the configuration and how people moved within the space. So all of these were great learnings that allowed me to do this project.
The part that you humbly left out is that you guys werewere sweeping the awards, Arsenal Media won a whole pile of awards for creative through the years.
Denys Lavigne: Yeah, we were so fortunate to get the support of the industry, and I think that speaks to the commitment of our team who try to contribute positively to this media, and that's how we approached it, bringing value to the consumer and trying to raise the bar in terms of best practices from a quality of design and relevancy, and I believe in the media and I think it deserved from us as creatives and strategists that we put our best foot forward every time, and we always were in this evolving mode of, how can we do better and how can we push the boundaries, and how can we make this media more efficient for our clients? I think the support that we've got and the accolades from the industry speak to my team's commitment to achieve that and we are quite proud of the results, and again, the accolades that we've received from the industry.
Ten or fifteen years ago you were doing conferences in Montreal and very politely yelling at people, “it's the content, stupid” that in the industry at that time was still and for a long time after it still focused on technology, as opposed to what's actually on the displays. Is it heartening now that you're somewhat detached directly from the direct digital signage industry to see the amount of really kick ass content that you're now finding on screens?
Denys Lavigne: Absolutely. There's great content. I think the aspect that I'm most proud to see the industry do now is just being more smart in the way that we plan for these projects, the way that we set up displays, the way that we think about the media from a business perspective, architectural perspective, the integration of this media with the rest of the marketing ecosystem, the rest of the brand ecosystem. So I'm really proud to see where the industry is at, in terms of the level of refinement of the work in general because yes, the quality of the content is really important but through my time in digital signage, I think quickly we realized that it was also about the strategy itself and the right selection of equipment for the right context, and how the media wasn't just this extra terrestrial piece within the marketing or branding ecosystem of the clients. But it actually played a role and was connected and made sense and how it was used.
So the integrated marketing or branding approach that I see now, the quality of the executions from architectural perspective and content perspective is really impressive to see, and I'm proud to see where the industry is at today.
All right. That's a great place to leave it. Congratulations on Oasis Immersion and great to catch up with you.
Denys Lavigne: Thank you, Dave. Always a pleasure.
Wednesday Mar 30, 2022
Jonny Greco, Seattle Kraken
Wednesday Mar 30, 2022
Wednesday Mar 30, 2022
The 16:9 PODCAST IS SPONSORED BY SCREENFEED – DIGITAL SIGNAGE CONTENT
The spectacle of pro sports used to be almost entirely about what happened on the playing surface, but these days it's also about the venue and the technology and creative used to create memorable and shareable experiences.
If you are paying $75 a ticket, and $12 per beer, there should perhaps be more entertainment than someone belting out national anthems.
The Seattle Kraken are a new team in the National Hockey League, based out of one of the most tech-adept cities in the world, in a brand new arena that has digital screens everywhere. There are 224 LED displays at Climate Pledge Arena, populated with content specifically geared to the game day experience of hockey fans.
I had a terrific chat with Jonny Greco, the very exciteable Senior VP of Entertainment and Experience for the Kraken. We spoke about what fans see before and during games, the thinking behind the creative, and the technology used at the venue.
We also get into his mindset and insights drawn from years and years of delivering experiences - including the over-the-top world of WWE pro wrestling and the mother of all pre-match experiences - the knights and swords opener to Las Vegas Golden Knights hockey games.
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TRANSCRIPT
Jonny. Thank you for joining me. I wanted to read out a description so listeners can get their heads around everything that's going on with your gig. There are 224 LED displays at Climate Pledge Arena, which has more than 28,000 square feet of digital signs. There are 173 displays outside the main seating bowl. So you have one hell of a lot of screens to operate.
Jonny Greco: That's a good intro. You've got all these amazing world-class tools. You get them during a pandemic while the arena is being built. You're about to start a brand new franchise, and now what, where do we go?
So super excited. Unbelievable honor to be here. I truly think we're just scratching the surface with all of this incredible technology and you'll hear me a lot as a theme as we chat here, and I'm so thankful to be on your podcast, but “story over sexy”. We can have the most expensive toys and all these phenomenal, shiny lights but if you don’t create a compelling story and a narrative that pulls people in doesn't really matter. So I'm always threading that line of technology and the art, where they fuse together to find that really happy galvanization of spirit.
Yeah. I think creative direction is so important. I get press releases every day about the next giant LED display at a sports venue and in a lot of cases, it's a 100 meters/yards along and this big and everything else, they don't talk at all about what's on there and it's just this big ass display and so what?
Jonny Greco: They put up color bars and say, “It's cool. Look at it!”
So with all those displays, does your gig extend out into the concourses, or are you just talking about the game experience once you get into the seating bowl?
Jonny Greco: That's a thoughtful question because I think traditionally as we know, game presentation, whether you're juniors, minor league, collegiate, major league sports, game presentations is kind of on the football field, the music, the mascot maybe the cheerleaders, maybe your promotional team the intermission performances or concerts, but everything that lives in the bowl. And I think holistically game presentation has turned into less of a presentation and more of an experience over the last few years especially, and we're looking at this holistic approach: you can't just be in the bowl to hear the song, or oh, they just scored.
You need to know about this on the entire campus that might be your home base. You should know something happened in my opinion, in the parking lot, as you're walking in, you should know about it whether you're on Twitter as you're looking at it as you're going up the escalator, if you're in line to get a burger. The screen displays should have your goal animation going if you score a goal and you create this kind of connected experience as we roll and again, as you teed it up 28,000 square feet of lead on a 74 acre campus, there are a lot of screens to cover. So you have to do it thoughtfully, then you have to balance the wayfinding and the marketing, and then just the straight energy game presentation, for that moment, while promoting other events that are coming. So there's a lot to juggle and like I said, we're just dipping our toes in the water. So we learn a lot every day and sometimes we get it really right. Sometimes we miss and sometimes we're like, oh yeah, we forgot about that. So we're excited about the evolution game in/game out, event in/event out here in Seattle.
So I have not been to a Kraken game. It's a bit of a drive for me, given where I live. What's the game day experience? As you described, if you're out in the parking lot, or you get off the Monorail. So where do you start seeing the stuff that you're controlling and influencing?
Jonny Greco: Yeah, I think we have a really connected organization as far as the storytelling of our brand, right? Like early that day, the team had a morning skate. There's going to be content on all of our social channels that's going to tell a little bit of the story of that night. We've got our own app where it's going to talk to you about traffic. It's going to give you your ORCA card so you're able to take that Monorail that you speak about to be able to get in, to help mitigate the traffic.
So the game day experience is, you could argue, it starts before the game day, but the day of the morning when you're getting messages, you're hearing about what's going on. You're finding out what, what's the strategy going into the game as we play, and it also just ramps up as you get near the puck, things that you had just mentioned that Monorail experience, which you know is a mile or two away, we have an audio file with our broadcasters welcoming fans onto the Monorail, right? We've got this armory sort of indoor space that we activate with our promo team, our icebreakers and our C squad. And, we've got video screens there and we're doing trivia. We're welcoming people in the most hospitable way we can to just thank them for being a part of this. It's not just, once you sit in your seat and you have your beer at the game that you're connected to the Seattle Kraken Climate Pledge Arena, it is way more extensive than that and that's something we're continuously working on because yes, the screens all over that campus are helping you find your way or teach you about what's coming. But we also just want to completely engage with our audience all the time, so they get excited. They know what's going on there. They're being educated about the process, particularly as this building opens, but we can continuously inform our fans to illuminate their experience when we can.
Now is part of that because going to a sports event now is expensive? For the ticket, for the concessions, for everything. In my days when I would go to a Calgary Flames game, when I lived out west, the game day experience was getting through the gate, grabbing a beer, sitting down, and then the entertainment was somebody singing “O Canada”, and then the game was on and that's it.
Modern pro sports is like a total spectacle, right?
Jonny Greco: I think it's changed a lot. And don’t do a disservice to O’ Canada. It's a heck of an Anthem. I love it. But I do think humanity looks at experiences differently than we ever have before. It's always evolving. You can go back 20 years and what the experience was about, it was exactly what you explained and that even upwards of 10-15 years ago, it was that, and now people want more bang for their buck, whatever they're paying for tickets or beers or snacks and concessions, time is our most valuable, precious resource and we're understanding that more than ever over the last couple of years.
So when we have this time, how we spend it is so important to us. So we need to make sure that we're being thoughtful in creating that experience that connects people with the brand, with the team, with the game. But in my opinion it also protects you from maybe a game where the Flames at the Saddledome don't play very well at night and they lose 5-0, but they still had a great experience and they're telling their friends about it. And even though they have, we've done our jobs in creating that fun. Let's just call it. I go to a game cause I want to have fun for a few hours and I still had fun even though some of the things we couldn't control didn't go our way. I think that's just what fans in general are coming to experience regardless of the costs.
It's that way, if you're going to Disney world, if you're going to a Jazz club or you go to the beach like you want to make sure that you have as much of an engaging experience as you can. It's definitely part of the consciousness of us as humans nowadays, for sure.
You came to this gig, having done a whole bunch of what looked like pretty interesting gigs that are mainly in sports. The three that hit me were live event production for pro wrestling and video direction for curling at the Olympics in Vancouver, a little different for pro wrestling, and then the big one was working for the Las Vegas Golden Knights.
Is the spectacle that is the openers of the Vegas Knights games with the, with all that hoo ha going on, ts that you, did you do that?
Jonny Greco: Yeah. Some people would definitely call it hoo ha. I think, yes, I was a part of and we had a hell of a time. Hell of a great leadership who saw vision and put entertainment at the forefront of the experience and then just knowing you were in Vegas, like you were going to do it a little bit different, right? You were just allowed, you had a different kind of permission to get a little wild that fit the region. On brand, in a style that fits the team, and then, you start winning games. There's a lot more permission you have to fail and try different things because people just are in a better mood. People like to win. That's been around for a long time.
So yeah, I think that list, you just mentioned it. It is a funny list when you go Curling to WWE wrestling, shout out to Halifax. I've been there. We did a show there. I loved it. Absolutely beautiful. But, and then, Vegas and Seattle, the truth is though, the more different opportunities I get blessed to be on and be a part of the more projects and teammates I get to like to collaborate with and contribute to the more I realize just how similar there is to all of it, right? Curling again, what we were talking about, it's an experience you're enjoying, you may love the sport. You may never have seen it before, but you want it to be at the Olympics, but you're going to love the music. You're going to love the natural inherent drama of sport. You may not be a WWE fan, but you probably know who Hulk Hogan is. There's elements where we're all connected in these experiences, and the truth is we all love good. Stories have been around for thousands and thousands of years, and it may be the story within a song, maybe a story in the written form of a book. It may be a micro story of the kiss cam within 30 other promotions at a game in St. Louis that you see, but they're stories inherently every day that we see, and if you can share them in a certain way and you can make your good guys bad guys compelling then all of a sudden people are pulled into it and they care about the story, then they care about, again, whether it's a pro wrestler, a pro curler or a pro hockey player they're all characters in the ensemble, of the show, the entertainment of the film, of the movie, of the story that we want to be a part of.
Did the work that you were involved in with the Las Vegas Golden Knights, the NHL team there, was that what got you up to Seattle? Did the Seattle people go, “Yeah, we want that”?
Jonny Greco: I think, like all of us. we’re on these journeys and paths and, I was doing some research on you as I was prepping for this podcast and, it said you had a boss back in the day. The Internet's just a fad. It's not going to last, but you are somebody who was like, no, I see where this is headed and sometimes you gotta just have the guts to do something that isn't necessarily what people expect or see, and one of my favorite quotes of all time is from Henry Ford with cars, and he went on to obviously do pretty well for himself, but he was asked at one point, your clients, your people buying this and the thing was, he says, if I would have asked people what they wanted versus just doing my own thing, “if I would have asked people what they wanted, they would've said they wanted a faster horse” and I love that because it's a little bit about sometimes we need to show people or expose people to things that they don't know they want, they don't know they're going to love this, and if we talk about it, we may talk ourselves out of it. Cause it sounds crazy because it's never been done cause it won't work and all those reasons, yes, that may be the case, but if we can suspend their own disbelief a little bit and just go for it sometimes and be willing to fail because you're going to, I think you get really unique opportunities. So Vegas, an amazing opportunity built off of relationships from previous jobs, the team president there is a great friend and just an awesome human being. I used to work with him back in the Cleveland Cavaliers days when we were working with LeBron James a million years ago, and you stay connected to these people. It was a recipe of pretty interesting elements when we got to Vegas, it worked out well and I've been given some pretty neat opportunities since then, but I do think the opportunities come from more of the relationships then, and your last gig matters. It really does, but I do think it's the body of work as you continue on, and I had actually gone from Vegas to Madison Square Garden to go work for the New York Knicks and the New York Rangers, which was unbelievable to be at Mecca, but I'd only done it for nine months before the Seattle opportunity came and there was a pandemic that happened as well. So there were a lot of variables, whereas what's the right move right now, creatively for my family and everything else.
So it was only a cup of coffee in New York, but I've had a few really neat opportunities and I've been able to meet and connect with some really interesting people through Vegas, and even before that with WWE and some of the other opportunities as well.
Yeah, and I must have been pretty cool to effectively have a blank slate that like Madison Square Gardens is a pretty old arena, I don't know how old it is, 40 years or something, and there's only so much you can do in terms of LED displays and new technology there versus Seattle is tech central and they went to town with it.
Jonny Greco: Yeah, they did, and that's a really good point. You've got these beautiful venues and arenas all over the world and you don't really want to mess with them like Wrigley field, you probably should only go so far with how much led you put there. Fenway, same idea. Like it would almost be a disservice to the history of the game in that space.
I think in Seattle, it was really unique, and at the time, what I had read was it was the most LED in any arena, on the planet, and that probably changes every five minutes. But I know a few months ago that was the case. But they had the opportunity cause it was a brand new arena, in this beautiful city that is this transcendent science technology, medical, you think of Amazon, Boeing, Microsoft, all of these companies, Starbucks, these companies that are out here that have these pioneers of creativity and technology, it was very fitting out here. But I think you learn a little, in the hockey term, original programming that is innovative, super unique, but then also honors the original six, right? Honor the tradition knows whose great grandpas were here playing the game and what they loved and trying to fuse it together, and I think depending on the city you're in, if you're in Boston, it's going to be a lot different than if you're in Arizona, like how you ratio those two elements.
But again, whether you have one screen or you have 344 screens, make sure you're putting up content. That's interesting. Otherwise people are going to walk right past and they're not going to notice it anyway.
Yeah. That's one of the things that struck me about what you're up to or what the, what your team's up to is, I've been in a number of new build or renovated arenas in the last few years when we were still doing things like getting on airplanes, and in those cases, they're putting in big LED video walls and everything else, but it was all about commerce.
It was about running different sponsor messages. If it was an NBA game versus an NHL game, it was about efficiency and so on, and what I'm seeing with what's being done at Climate Pledge is it's about the experience and it's about setting the tone. So you've got like this giant aquarium and things like that, can you describe what people can see?
Jonny Greco: Sure. Yeah, and I think it's interesting, Dave, when you talk about just the philosophy of other venues. Like you go to the arena formerly known as Staples Center in Los Angeles, they need the digital signage to help with some of their changeovers, right? Like I've been there when they had an LA Kings game that afternoon, and then an LA Clippers game that night, like they needed to switch from black and white design to red and blue within a few hours,completely transforming the arena, and nothing can make that process quicker than like the digital signage abilities.
So like you said, not even a few years ago. It was signage. It was sponsorship, and it was like, put the logo here and buy a hot dog or whatever else. But now they're trying to connect it to just, again, more of like where you're being sold, but it sure doesn't feel like being sold. I feel like I'm watching something really cool and threading it into the show, and it was a big part of our own storytelling as you entered the Climate Pledge Arena with this grandiose atrium space that we have, where we were like, one of our taglines for the Kraken is, ”Welcome to the deep” right?
It's the deep fear, fear of the deep, we’re in the deep, right? That's where the Kraken lives, this mythical beast. And, the arena itself is subterranean, it's underground. To do this insane over billion dollar arena build, they literally lifted the historic roof from 1962, took everything else out of it and rebuilt this insanely beautiful arena underneath, and then put the roof back on. To do that, you had to go underneath as well. So as we looked at the layout of the arena, and as we looked at these video screens, part of this really cool grandiose entrance, as you come in, you get to go down these massive escalators with these huge video LED screens, video screens through Daktronics and we said we could put a Pepsi logo on there, but that's not again, that's just a big logo. That's not innovative. There's not a story. It doesn't necessarily make me thirsty. But instead we have the support from our leadership to let's create an atmosphere and what we thought of it's like, all right, you're going down underground. We're going to the deep, we're seeing the Kraken which is an underwater creature. We're in Seattle. Let's dig deep, and as you go down the escalator, let's go underwater. Let's see an Orca that's indigenous to space. Let's see the type of rock formations that you would see at the base of the Puget sound. Let's build out a space to give people again, that kind of experience, and it almost feels like you're like the Atlanta aquarium or something as you go, and you're like, oh, there's a seal. There's a sea lion going by so it was neat that we had that sort of support, and then instead of just a founding partner logo, splattered all over the place, we have a school of fish swimming by as it goes past the Amazon logo, or the Alaska airlines logo. So it's a thoughtful way of fusing the two together where it's like, of course we have incredible partners that we want to honor and showcase, but we also have their support to create this experience that just felt a lot more elegant than even in previous worlds I've been a part of it, it's just not slapping it on there. It's much more of a collaboration and integration of brand fusion together to help it feel just more like an experience than me just looking at a sign.
Yeah, I'm guessing you've fought this verbal battle a few times with the specialty leasing people and other folks who say yeah, this immersive entertainment stuff is awesome, but I need this Pepsi logo on here or this other logo?
Jonny Greco: Yeah, I think we all have. I think it's one of our biggest opportunities as people in the sports entertainment production world to lock arms with your corporate partnership side of things, because it does bring in a lot of revenue and it does bring in great brand awareness. It does bring in great relationships long-term that help a business work, but you don't want it to just be all or nothing. You don't want it to always be black and white. There's this really neat fusion of gray that you can find that kind of everyone can be aligned on, and it goes back to the point we were making before about, let's show you how this works. It's not always the most quantifiable, but there is a feeling when something just lands well and it's not a perfect science, and again we make plenty of mistakes on our journeys and our professional careers for sure but it is fun when you're in a supportive place that nurtures creativity, nurtures storytelling and lets you try some things sometimes.
We know we did some things pretty well here, but we also know we've got a lot of places to grow and develop and keep evolving because everyone's chasing, everyone's trying to do a great job together. So let's lift each other up and inspire one another.
Does the job touch some of the purely commercial aspects of digital signage? I know in some arenas, if somebody scores a goal, and I think you talked a little bit about this before, the concession displays that are showing a beer is $500 or whatever they cost now, it'll go to a replay of the goal and then go back to the beer menu or whatever. Are you doing that?
Jonny Greco: Yeah we're not doing it as well as we'd like yet, but we had some recent meetings about this to do a really thorough walk arounds in the arena itself because when you start and open up a brand new arena this quickly in a pandemic, a lot of is it let's just get it going. Let's get it working, and literally as we're doing this conversation, we just got some decimators to help us with some of our delays on our LED screens on the back wall of our press bridge. Because our fans in that area, this super unique area, they don't have a complete line of sight to our video screens are twins as we call them. So they have these LED screens with our program out, which is awesome, except it's, I don't know what the time is, Two to three second delay on some things, and we all know if you're a little bit late to the joke or the punchline or the goal, it's a little bit less of a connected experience.
So there's constant little technical elevation we're trying to find a more comprehensive experience for people. But I do think we have ways to go. As far as we score a goal that lights up everywhere, that underwater space currently, when we score a goal, that's not being lit up with our goal animation and cutting cameras and stuff, but we know that's where we want to go to just create that moment where even if you're not in the bowl for a second, you feel what just happened? Cause there's not many cooler moments in sports entertainment than that horn going off crowd going nuts, and if you can be a part of it, somehow we want to include everyone. But you know what, when you walk out of the bathroom oh, what just happened? No one wants to be the last one to the dance floor. So we want to help everyone feel like they're the first.
Is there some sort of a show control system that's running all this? What are you using?
Jonny Greco: Yeah, so we work with Daktronics and I'll say this right away. 15 people way smarter than me on the technology side that I work with, that could go a lot further into this, but it is show control for all of our ribbons and Daktronics video screens. And then we're using Triple Play for all of our IP TV needs, and that's run through our incredible group from the Climate Pledge Arena side, because they're doing more than just the Kraken games. They have events all the time, a hundred percent.
So if you're using Daktronics, for that, as you add more stuff, you just go back to them?
Jonny Greco: I think, with technology, you're always looking for, I don't want to say the best, but who helps us tell our story? Who helps us create that experience? Daktronics have been incredible partners and they have a whole lot of their product all over the place and they understand that this is this crown jewel space for their own product as well. So it's just been a really good relationship as far as, Hey, this isn't working or would we be able to develop this? And they're on it. They want this to succeed because they're great partners and we want to keep pushing the envelope, but obviously trying to always see what's out there. Daktronics does a ton of things, but obviously we're working with Ross in our switches and acuity expressions. We got Dreamcatcher for our replay systems. Like you're going to try to grab a whole bunch of different tools and you just want the best tools to create the best kind of narrative that you can and it's rarely going to be just one thing, right?
There's not a one-stop shop for many things. That's where we are right now, but always looking to evolve what you have, right?
How many people are working on this?
Jonny Greco: Ee call it Entertainment experience and production on the Seattle Kraken side, and for that group, which is creating a lot of the social content, we are creating elements like ice projection and half a million dollar shot promotions and, commercial spots and B-roll and everything else. There's 15 of us in that group. So that's on the Kraken inside. So that's your show callers, your scripters we're working closely with corporate partnerships, you're working with your promo teams, and so that group of 15 is split into two. As far as the game presentation side, that entertainment experience, but then also just that content and production side as well, which ranges from creating because we are a brand new team, videos for human resources or maybe working and this is really common in pro sports, working on like a free agent video project that’s super secretive or whatever they like.
So you're creating the very forward facing stuff, but you're also doing a lot behind the scenes, and when you have no library to pull from last year, oh, remember Dave, last year when this happened, we didn't have that. So that's another role that we talked to a lot of people about, and they were, if you can get it, get that archivist role, get that digital asset management person role in your space. So that's something we're working diligently on. We have a person who's phenomenal and we're testing the waters, working on this and then we'll look to be implementing this, over the summer. But just to build that archive, because, season one happens, but really quickly, you're celebrating your 10th anniversary and remember game six, when that thing happened, you want to have that you want to have those things properly logged and an archived for us and or for the next people who come into this incredible role.
Yeah. I hadn't thought about that. I guess you've got to do like the player video pieces where, they're smiling and then they do the arm, the cross arms, and don't mess with me look and all that stuff, you gotta have all that, right?
Jonny Greco: Gladiator shots. Yeah, absolutely, and some of that stuff becomes evergreen, so you can shoot it once and use it for a few years, and some of the stuff, as guys get traded or retire, goes away but they may someday have their Jersey retired here. They may just come back, right? You want to use some of those elements. I learned a lot of that at Madison Square garden. It was interesting how they had archived up until this point, and even there they would admit it themselves. We could do a better job with our digital asset management. We're one year in or half a year in, right like between all those seasons, you're like a hundred years in. So that's a lot of games you've literally filmed. I remember working at the Cleveland Cavaliers, it was the same idea. We had all of this craziness going on with Betamax and 16 millimeter film, and we had to transfer all of that content as DVDs were coming around and then, it's like these video files, is that going to last? So when you have to go back and grandfather in content, that's a much heavier lift, so we're trying to mitigate that as much as we can.
Yeah, it's interesting. Technically, it used to be a lot harder to pull off what you're doing now, but the flip side of that is there's a lot more that you have to produce than in the old days.
Jonny Greco: Absolutely. You're putting out so much content and you're trying to individualize something on Instagram versus Twitter versus LinkedIn versus in arena versus the app, and that's something like strategy-wise, I think, everyone's working on, how are we unique and original but also how are we creating content that can be used in multiple ways, because you don't need to create, oh we have “Mark Giordano, legendary hockey player, tomorrow night's going to be us honoring his 1000th game, the silver sticks ceremony,” it's really cool.
Do you need a different sort of acknowledgement or graphic on every single one of those channels or do you keep it very brand centric with a look and then you figure out whatever the content design look needs to be to fit that scale, and then you go from there. So it's a pretty subjective space, but you're always trying. With the narrative and story in mind first, you're trying to work smarter, not harder cause we all work hard, we know that, but there's a lot of content to create, and once you start, you don't want to pull back. You want to only add to it.
So we started out of the gate with a lot. We know we have a lot more stories to tell. We know we can engage Seattle and Kraken fans in such a different way and further it, and like you said, scratching the surface. We've started, but now we've got to keep rising.
Is the pregame show the big job, the one that sucks up most of the time?
Jonny Greco: Yeah, I think depending on the organization, it can be a little bit different here. It was a big part of the show. We ran into a couple of bumps along the way, just again, with the arena opening, supply chain issues, not being able to load some of our beautiful set pieces for the opening night. And it was honestly one of the more frustrating moments for a lot of us because we weren't able to physically. But we got there and come the new year, we were in place and it's emotional and it does take a lot of our focus and attention, but as cool as the moment is, it can get cooler and we're excited to evolve it and grow it, and now that we have all the pieces in place, take that next iteration up another level.
Yeah, that was going to be my last question. Now that you've got yourself grounded there and sorted out all the technology and the folks and know what everybody's good at and the drill, what's coming?
Jonny Greco: Yeah, there's a whole bunch of exciting things that I'm not going to tell you about right now, my friend, but starting a new franchise, just because I've been super lucky or super crazy, probably both to have done this now a couple of times, I think you got to look at being a part of a new organization much more than just like a few games or a season. I think to really get your footing and your steps, right? For every part of the business it's two to three years easy. It's not a one-year thing. So there's a lot that we dreamed up a year ago that just wasn't able to come to fruition this year for a million great reasons but as you get into actually activating right pre op mode versus operating mode, very different for us, right? The red light goes on, lights, camera, action. You see how people handle it, you see how the equipment functions, you see what you dreamed up while we were in Zoom calls saying, Hey, what would be cool is a camera that does this and does this well now we're using those said cameras and we're like, oh, what else would be cool. So you want to lock arms. You want to step on each other's shoulders and jump higher on some of these things, and some of the things that you envision just didn't really land the way you had expected for a few different reasons.
And in my case, I know sometimes I just dilute myself a little bit because I get so excited about so many things and I don't keep it concentrated on just a few big ones, and I also like to test and learn. So I like to throw a lot against the wall, and it's like ooh, that was great. Oh, that was terrible. Ooh, that's workable. Oh, that was terrible. I would rather cast that super wide net and work off of that, then be like all my eggs in one basket, and whether it works or not, I'm like I don't want one basket, I want 14 baskets, and that's a philosophical difference, probably organization to organization, sport to sport that, just personally, that's the way I like to function. It's not right or wrong, but it's definitely the way I look forward to evolving in this season too, because there's a lot of stuff that we have ready to go that intentionally we're holding back, like it's ready to go, but we're going to wait. We're going to wait, and plan to do that over the summer, to do that in season two, which generally I don't have that level of patience. I get so excited. I'm like, let's do it. Let's get everybody excited.
But I do think the chess game, the slow play, sometimes it's really thoughtful and strategic and it just, it helps with the pacing of the whole experience. If you do think of that brand launch, not just the day the logo comes out, not just your opening night, not just your first season, it's something we're building upon it and creating an equity with it's a nuanced art, I think over the next couple of years that we're going to be working on.
This was a lot of fun. I appreciate you taking the time with me.
Jonny Greco: Oh, Dave, thank you so much for asking. Anytime you want to chat about this kind of stuff. I would love to be a guest. It's an honor to be on the 16:9 podcast and really happy to share some energy with you.
That's great. Thank you.
Thursday Nov 04, 2021
InfoComm 2021 Roundtable: Tortured Terminology, With Three Daves, A Kim And A Chris
Thursday Nov 04, 2021
Thursday Nov 04, 2021
A virtual roundtable panel run last week during the InfoComm trade show pulled three Daves, a Kim and a Chris together to talk about the use and abuse of technology terms in digital signage and pro AV.
Run as a version of the Digital Signage Federation's periodic Coffee and Controversy series, the panel included Kim Sarubbi of IoTecha, STRATACACHE CEO Chris Riegel, David Title of New York-based Bravo Media, and Portl founder David Nussbaum, who has a very cool transparent LCD product he calls a hologram mainly because he needs something short and digestible for what is a complicated offer.
We had a great, very frank discussion - there's no other way with these folks - about a variety of topics, from all those things on Linkedin that aren't holograms or aren't even real, to the challenges of marketing complicated technology.
This was a Zoom call, and the full video is available via AVIXA as part of a post-InfoComm conference package, but here's the audio version.
I have not done all the polish at the front and back, just so I could get this out as a bonus podcast.
Sixteen:Nine podcasts have, forever, been gratefully sponsored by Screenfeed, the digital signage content store. Sixteen:Nine is an online publication and companion podcast produced up in Halifax, Nova Scotia, and is a product of Spectrio, a leading provider of customer engagement solutions ranging from digital signage, interactive kiosks, wifi marketing
Wednesday Jun 30, 2021
John Steinhauer, Barco
Wednesday Jun 30, 2021
Wednesday Jun 30, 2021
The 16:9 PODCAST IS SPONSORED BY SCREENFEED – DIGITAL SIGNAGE CONTENT
Technology advances have made it feasible and relatively easy to fill large spaces, inside or outside, with big digital visuals that fill a defined space like a building lobby or other physical structure - with the idea of creating experiences that are memorable and have some sort of desired impact.
It's being done with large format LED video walls, with projection mapping and still, in some cases, with skinny bezel LCD.
Barco is in an interesting position because the company does all three, and has done so for many years. One of the first high-profile examples of what's been coined "techorating" (not my favorite phrase, but I get it) was the Comcast headquarters tower in Philly, which filled the entire back wall of its vast lobby with LED. That project was done, more than a dozen years ago, using fine pitch Barco LED product, and the experience is now a tourist attraction.
I spoke with John Steinhauer, VP of Entertainment for Barco in the Americas, about the whole notion of incorporating large format digital into the original design or renovations for large spaces - from building lobbies to airports and attractions. We talk about the business model and recommended approaches.
We also get into his experience in the past year. He started his new role - driving business for things like entertainment attractions, sports venues, live event and cinema - just as COVID hit, and all those activities dried up.
They're coming back, he says, in a BIG way.
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TRANSCRIPT
John, thank you for joining me. Can you tell me what your role is at Barco?
John Steinhauer: Yeah, of course. First, Dave, thanks for having me. I really appreciate spending some time with you today. I am the Vice President of Entertainment for the Americas at Barco and I came to this position at an interesting time, almost the first days of the pandemic.
Timing is everything they say, and I like to tell people that my first year has been an eventful year, but certainly, there've been no events and that was a challenge. But it did put us in a position to really look at our organization, look at our strategy or go to market, fortify our strengths and address our weaknesses. So it's really been a great first year and reflecting on it now and we’re getting prepared for the big recovery, is what this is all about currently, and I think we are.
VP Entertainment sound like something teenage kids would love to have for their dad? What does it encompass?
John Steinhauer: I think eventually it will encompass some free tickets to shows. I know that you're right, Dave, my kids said, wow, that's a great job. What are the perks?
Yeah, but I'll define what entertainment is at Barco. It is our live events business, our rental and staging business, our proAV business, and our cinema business. There's also a group that does high-end residential and simulation, which is a really interesting business for us with flight simulators and things like that, a lot of government contracts. So we really have a wide expansive portfolio that addresses a lot of very different applications.
As you said, just as you got started, I'm sure one of your first charges was to identify what the opportunity pipeline looks like and everything else, and then a pandemic hit and most of your markets dried up.
John Steinhauer: Exactly. There were really spots of innovation along the way to where I was really impressed by the live events industry and their resiliency and their creativity and how nimble they are, just by virtue of what they do. They build these elaborate systems and solutions for one night and they tear them down and take them somewhere else the next day. It's just who they are in terms of being nimble and things like using LED for XR stages, it became something really interesting, and a lot of people started driving a new form of production, you know camera production in front of the LED. So things like that came out, and other trends are really blossoming now around immersive museums, for example.
So I think this is an industry that has a lot of resolve and it's going to take much more than a pandemic to bring it down. I'll tell you, I've been really impressed by the caliber of the partners we have and their strength and keeping a positive attitude, and really looking for ways to drive forward. If an industry ever deserved a comeback as this one does, it's going to be epic. I tell people that a lot, and when everybody hits the road at the same time, which every artist is hoping to do, it's going to be the recovery of a lifetime, I think, and we're really looking forward to it.
Why do you describe it that way? Are you hearing that sort of thing that there's going to be this tidal wave of live events and installations and everything else?
John Steinhauer: Yeah, everything from residencies in Las Vegas being announced, to the first shows putting dates out now. We do think there'll be a little latency around the sales side of the business because so much equipment has been dormant for so long, and it's finally going to be back at work. So it's not a statement on sales as much as it is on activity levels that will eventually become, I think, a boom all the way around.
You talked about the pause that COVID has created, and I've certainly spoken with a number of companies who said they use the past 15-16 months to examine what they do, their processes and their products and the whole nine yards.
I would imagine the same thing as applied here, that a lot of the people who are in the various facets of the entertainment industry, see the time to re-examine how they do things and maybe stop the momentum that kind of saw them doing things a certain way because they'd always done it that way.
John Steinhauer: Yeah, definitely, and for us at Barco, we've had a history of being somewhat of a siloed company and difficult to do business with at times, and we had a chance to really reflect during this pause to just figure out culturally, what needed to change in how we went to the market and how we work together internally and just making it an easier experience to do business with us.
I think when things light up, the community is really going to feel that. I know that during the downs. They're feeling it, we're staying connected. We have furloughed employees, like most of our customers have too. We're bringing back people. We're actually investing in hiring now, too. I think the future looks bright. We're guilty of investing ahead of revenue a little bit because we know it's a safe bet. This is an industry we know a lot about. We consider ourselves members of the community and not just vendors to the community. So we're reading the tea leaves and getting ready for what we think is going to be an explosive rebound.
Barco is in an interesting position because when we talk about some of these large-format displays that you see in live events and museums and buildings and everything else, they're LED, they're fine-pitch LED, but you can do fine-pitch LED, but you can also do projection and you can also do a narrow-bezel LCD.
You've got the UniSee product, which genuinely has narrow bezels, unlike sometimes I see the product literature, I think that's not terribly narrow, but you're calling it invisible.
John Steinhauer: Yeah. We have a broad portfolio and you're right, and UniSee is definitely a big part of that portfolio.
An LED is the first thing people think of when they think of wow factor in large format. But when you add in projection as you said, things like projection mapping are really experiencing a resurgence now, because not only are businesses trying to bring their employees back to their offices but the cities and municipalities are trying to get people out of their homes again.
We're doing some incredibly creative outdoor mapping On bridges, landmark buildings, and cathedrals, and it's a global trend that is really exciting for us because we have a lot of horsepowers when it comes to those super high lumen projectors.
And the other big shift there is that it's a lot easier to do.
I wrote a book, like a coffee table book, about projection mapping, 10 years ago, and at that time, it was just starting to emerge, but it was incredibly complicated to do, just the alignment and everything else, and now it's almost widgetized software.
John Steinhauer: Yeah, and it's crazy flexible too.
If you look at this trend of the Van Gogh exhibits, that's going around the world, really taking traction here in the US too in multiple cities. They're re-purposing real estate, and sometimes warehouses and old buildings and building a museum and so think about that, the complexities of mapping, where you have to place the projectors. You're just going into an environment that is unknown sometimes and very different at times, and trying to position everything to get it just right, and that series has been incredibly successful for us, and we have a line of projectors that fits the bill perfectly, and it's one of those situations, it was something in our portfolio that wasn't the rocket ship.
It was the G-60 that I'm referring to, and this particular application put it on the map to the point where it's a supply chain issue now, and that's another podcast talking about the supply chain challenges currently, but it's interesting too when these things hit, you're not really sure what's going to emerge as the solution for the future. You have to ride with the industry, I think and follow the community, especially the creative side of the business. If you ever put a product out in the market, tell them this is what it does. It won't succeed. They'll tell you what it will do and you'll work with them to make sure it does.
Yeah, I was gonna say that I did an interview the other day where I was the person being interviewed and we're talking about trends and everything else and I said, one of the big mistakes I see over and over again regardless of the size of the project is people go in thinking about how they're going to apply a particular type of technology instead of, looking at the scenario, the environment, the circumstances, the dynamics of it and everything else, and then figuring out okay, if we're going to do something here, what would be the technology that would work best?
But, you see over and over again, people saying, “I'm going to put in a big LED video wall”, or “I'm going to put in a fine bezel or a narrow bezel LCD video wall here”, and they don't really know why. They haven't really thought about the content yet, but they’re going to do it.
John Steinhauer: Exactly, and I think one of the strengths of our portfolio, in just that situation, we've been doing this during the downturn with the re-educating ourselves teams and training them, is that we're not selling tiles. We're listening to what the application is, what the experience needs to be, and then fitting a solution into that, and one of the nice things about the entertainment businesses is that we do get to speak directly with the creative decision-makers and the folks that are doing the design early enough, where we can have those kinds of conversations. We're not just responding to RFPs and things like that.
Yeah. One of the things that have also impressed me lately is when you have jobs that mash-up different technologies. So instead of it just being a LED video wall, that's part of it, but there's also projection and they're reactive with each other and they're synced. That to me is really exciting ‘cause you're doing the walls, you're doing the ceiling, you're doing the floors, potentially.
John Steinhauer: Yeah, and that's we're going to get to this “techorating” idea, and it's interesting because that term is old, it's I think it dates back to ‘08-’07, maybe even earlier.
That term used to mean something, and I think now it means something very different, but it's what you just described. It's the overall experience, and there can be a number of ways you get there and it's not necessarily a wow factor lobby at a casino, it can be eBay's headquarters in California, it can be any corporate customer.
I know you have a digital signage background, a lot of signage, essentially pushes information to your people, and that plus an information and an entertainment component to that, and an immersive environment that draws people to the environment, whether it's bringing employees back or bringing people out of their homes into a city street, this application is different than the original, the original “techorating” trend.
Yeah, techorating is one of those terms that makes me cringe a little bit, but not as much as phygital. That one, just nails on a chalkboard, but I get it, I understand the concept around it.
What are you actually seeing out there? I think of techorating, going back to the Comcast Tower, which is actually a Barco installation going back a dozen years, maybe even more, where they filled a whole wall with LEDs that picked up the look and the look of the side wood walls, and all of a sudden stuff appears on it. Are we seeing much more of that? I get the sense that it's happening, but we're all in our little bunkers here, so I don't see it in person anymore.
John Steinhauer: Yeah, exactly, and that's the whole point, right? I think what employers are trying to do is creating that pull back to the office instead of just saying, okay, here's how it is, you have to come back to work. Cause we know how that's going out there, people are getting comfortable in a new workplace and some roles will be distributed and remote, and we're even going through this at Barco. Some roles really require you to be in the office.
With the whole techorating, I think it's interesting because at one point, it was all flash and no one's ever seen it before, and I always go back to the Cosmopolitan Hotel, that's the first time I really experienced it. Super cool. But this is more, I think a lighthouse rediscovery of that. The concept's there, but it's really safely drawing ships back to shore, bringing the employees back into their workplaces, and depending on budgets, it can be very elaborate, it can be the kinds of things you saw in that lobby at the Cosmopolitan, or it can be just more technology than usual in different places, like not just in the experience center up on the top floor, but throughout the organization, multi-purpose rooms will have more technology in them in different types of content.
I think this is also a great opportunity for our content providers. Companies who do this where, you know, before putting up displays in a break room or something was all about new policies, new hires, the temperature of the stock ticker, whatever. Now, employers want to create content that's compelling and creative in those spaces.
Are you working directly or through some of the AV consultants that work with Barco, are you talking to people who design physical spaces and to engineers and to architects?
John Steinhauer: Yeah, architects, meeting planners, all the above, consultants, everything you mentioned, Dave, that is the community. That's really driving this because, unline pre-pandemic, where we were and before trends like this, it was very much established, “This is what you do. The briefing center is on the top floor. This is what resides in this room, this room, and this room.”
Now companies are taking a fresh approach and they need guidance. They need expertise, and they're calling in these creative content companies to help.
And is that part of the secret sauce, not making this an AV or IT project? It has to be something like from the very first meeting, the site survey, the walk-through, the whole bit where you've got to have the creative people, you've got to have the architect. You've got to have all the different parties that are going to touch on this to really make it work. Because if you just put in a screen and then say, now we need something on it, that's not going to work!
John Steinhauer: Exactly, and it is that immersive experience approach to these environments that weren’t there before.
What's the business argument?
John Steinhauer: I think the business argument mostly right now is bringing those folks back into the office, and having a compelling reason to get them out of their space. If we had a video for this podcast, I could show you that I have a very carefully curated environment in my home office but I started in the video conferencing world. We were trying to get HD out at Lifesize early days, and I learned that early on. There are a lot of colors in my office, Placed in the right places. Most people don't do that, and I'm sure you've experienced this because everyone has. You've seen everything in the background.
You've seen spouses walking by, you've seen dogs and cats and landscapers wailing into the un-muted microphones outside the windows.
In Canada, we have members of parliament who stripped down in the middle of conference calls.
John Steinhauer: I've seen that viral clip, yes. (Laughter)
So I think what employers need is that environment where people say, okay I want to come back, and not only that, I want to be proud of the company I work for.
I work for a great organization. This is a cool job, and I love going to work every day, and the 30-40 minute commute is worth it because I have great bandwidth, I have amazing facilities, all those things, and this is just a part of that puzzle, bringing those employees back, I think.
Is that being driven by the employers? I mean, If you're the anchor tenant in an office tower of some kind or big house office block, that's one thing, but in a lot of cases, you have office towers where they might have 20 different tenants, and I've heard a number of times that commercial property owners are “techorating” their lobbies and other spaces because, A) it attracts tenants and B) it hangs on all the ones they have.
John Steinhauer: Exactly. Yeah, I think you've totally seen it in those types of spaces and other kinds of perks. We just built a new space in California, I was there earlier this week. We have a little health club in there, a little gym, all those amenities, to attract your folks back in.
Does it have to be on a grand scale, or are you seeing stuff that fits the size and maybe in a less vast space, you can also do something compelling?
John Steinhauer: Yeah, it totally fits the size, and again, I'll mention my trip to California this week. We have a lot of LEDs in our office. We don't have big voltage ceilings. We don't have a big grand lobby, but they're placed properly where it makes the space seem bigger, it really does, but it doesn't overpower the space.
We had a really good design consultation upfront on how to utilize the space appropriately because you're right too, you can totally overpower an environment. There can be heat dissipation issues that you don't anticipate and you can turn your office into a tanning salon after a while if you have too many LEDs on them.
Yeah, and I think that gets lost sometimes, in that everybody understandably because these are six-figure, potentially seven-figure projects. There's a lot of money involved and the buyers are looking at the visual quality of the displays, obviously, but maybe they're not thinking so much about things like heat generation, power consumption, weight, all those sorts of things.
John Steinhauer: Absolutely. Yeah, and those are important considerations, and that's why it really comes down to that team of consultants upfront. Everyone from the consultant themselves to the meeting space, the real estate, this is a team sell. We used to call it, I came from Whitlock before I joined Barco. So we were a large systems integrator, and we used to call it the Team bus.
We put everybody on the Team bus to go to that meeting because we have to consider all those things before anybody sends out a quote or starts thinking about how they're going to put this together. All those considerations have to be taken into account.
Is that going to be problematic going forward because people are going to be more reticent to travel. Even if they're vaccinated, they just say, you know what, I haven't traveled in a year and a half, I don't need to as much, or do you think it'll just shift back to on-site meetings because if you want to do this you gotta be there?
John Steinhauer: I think hybrid is here to stay. I'll be honest with you as someone who walks the walk, right? Last week I was in Atlanta for a live event, and it was spectacular. It was an opportunity to shake hands, see old friends, and have corridor conversations between the sessions, and I flew home thinking, this is the greatest thing, I missed it so much, this is the only way to go. And the following day I had to part two of that session, which was a virtual session. Big WebEx, a hundred people at it, instead of the smaller group based on COVID guidelines of how many you can have in the office in Atlanta.
So when I flew back here to Phoenix and I hosted that one, I just experienced all the benefits of reaching that many more people all at one time. The interactive chat boards we had, and we had production value on one side, and it was the best one to punch ever. I left there thinking, what we need to do as an organization is we have to figure it out to do both at once, right? We have to have that virtual aspect to go along with the live aspect so we can stream out to more people, we’re looking into doing that with our next event, and I think that's going to carry over into live entertainment too, where these concerts, some cities are going to have restrictions on capacity, how many people can be in the arena and there's going to need to be that live stream that goes out.
But there has to be value wrapped around it, incentive like a backstage meet and greet on video, question and answer for the artists after or before the show. All these pieces that first of all, make it something that you can charge for but also make it accessible to more people. So I think hybrid, overall, it's not a trend at all. It's something that's here to stay.
We've talked about office lobbies, building lobbies, that sort of thing, and you also mentioned museums and extended reality for production sets and so on. What kind of applications are you seeing out there?
John Steinhauer: The most established application is the Van Gogh tour that's on right now, and that's projection mapping on a large scale. So about 70 to 100 projectors in each location, just a lot of expertise in the mapping side of it. It's just incredible.
I have not been to one yet. I've been invited to an opening and in London in a few weeks, when I go over there with some customers, hopefully, guidelines permitting and that one’s called The Impressionists, so it’s a different group of artists. But that is quite established. The XR stage stuff, the shooting in front of the video wall is also in the trend stage right now. We speak to a lot of people that are really active in that space and they believe that's here to stay too, but in a more of a hybrid: some location shooting, which is very expensive and some studio shooting around the LED wall.
We play a big role in that with our image processing and it's an important sector for us. We feel as though there might be a shift from this pop-up experience out there. There was a need in the community, rose to the occasion, and created these studios and warehouses and all different kinds of locations. We think that trends are going to continue into the actual film studios and the Universals and the Sonys of the world too and that they'd have their own facilities over time. But right now it is in that trend phase, where it's all being outsourced to out of necessity.
Was that purely triggered by COVID or were some production companies starting to do that anyway?
John Steinhauer: They were starting to do that and they were on the bleeding edge, when this happened, it became more viable.
What about other places like attractions and sports and entertainment venues?
John Steinhauer: Yeah, sports, in particular, has always been good for us. If you're a hockey fan, you're Canadian, so please tell me you're a hockey fan.
I have to say it quietly, or I'll lose my passport, but I'm more into Premier League Football.
John Steinhauer: Okay. Fair enough. You know the playoffs are going on right now. The Canadiens are making it to the Stanley cup. The team they beat, Las Vegas Knights are a customer of ours, and if you watch the openings and I love the difference between the arenas, right? Because Canada has a very limited capacity for the crowd, it is very obvious, and then when you go to Vegas, it's a full house. The Canadian venue doesn't have the same amount of technology built into it, and it's pretty obvious when you watch on TV, but when you watch the Knights, well, it's Vegas too.
But man, do they put on a show, and part of their show is our ice mapping. So the ice show you see at the beginning with all the player’s names and the flags when the anthems are being sung, that's all our technology up in the rafters and we've had a lot of reference sites where we're doing that in the NHL, a lot of new franchises or some anyway, coming into the league that we're working with. My New York Islanders. I’m a born and raised Long Islander. Hopefully, we'll win tonight and advance. But they're building a new arena in Belmont, New York, which is right by the horse racetrack, and we're working with them on design and things now, too. So yeah, in the sports arenas, mapping is a very good business for us.
These are all-immersive, somewhat specialized things, but there's a long tail in all these kinds of facilities, particularly when you get to sports and entertainment venues where they're putting LED all over the damn place, is it inherent that you have to sell across the whole venue?
Like you can do the LED ribbon boards, you could do the scoreboard, you could do the big, fine pitch displays on the concourse and the whole bed, or can you just do the projection mapping?
John Steinhauer: Yeah, this is where our great partners come into play, and I'll speak about Whitlock, which is no longer around, the expertise that we brought to the table was...
They’re part of AVI-SPL, in case anybody's wondering, they didn't just die.
John Steinhauer: No, they didn't die. I exited before that piece of the puzzle came together. So I've never been a part of that team, but yeah, it turned into the big mega guys in the industry and they are very skilled at putting together applications like this, everything from scoreboards and things that you mentioned that we don't do. They have access to that technology, all the audio, which is, a huge part of the venues. They do all that kind of stuff too.
So I'm an architect listening to this, or I'm a designer or end-user potentially, how does one engage with Barco? Is it through your partners or is it direct? How does all that work?
John Steinhauer: Yeah, it's through our partners, and through our sales team here in the Americas. But the best way I would say, because I want to have something concrete to say here at the end, in terms of contacting us, is to contact me, you can contact me directly and I can steer you into any direction you need.
John.Steinhauer@Barco.com, and I'd be happy to help anyone who needs more information.
Perfect. That's a great way to end it.
John Steinhauer: Thank you, Dave.
Thank you. I appreciate your time.
Wednesday Sep 09, 2020
Amahl Hazelton, Moment Factory
Wednesday Sep 09, 2020
Wednesday Sep 09, 2020
The 16:9 PODCAST IS SPONSORED BY SCREENFEED - DIGITAL SIGNAGE CONTENT
Montreal's Moment Factory has done many of the most visually interesting digital experiences you'll see these days - from airports and big shopping malls to ancient churches, old forts and forests.
As with just about every company out there, COVID-19 has impacted what Moment Factory does - but in this chat with Amahl Hazelton, you'll hear how the company has been successfully working its way through the pandemic, keeping a crew that's now north of 400 people busy on new and running projects.
Hazelton does strategy and development at the company, and has been a point person on many of Moment's projects in public and urban spaces. We get into the big demand that's coming in from outdoor attractions to create memorable digital experiences in outside spaces that can be made workable and safe, even when social distancing is required.
We talk about how and why big visual projects come together, their goals and how success is measured.
We also talk about how the pandemic has reinforced some lifestyle and operating changes that were already coming together for Moment - like a big deployment that would normally have as many 30 staffers on the ground, for weeks, in another city - instead having three. Web cams and effective ongoing collaboration filled the gap, and it seems to work.
There's a really short list of companies, globally, that do end-to-end iconic experiential media and events, and Moment is by far the largest of them - and by most measures the best.
Have a listen.
Subscribe to this podcast: iTunes * Google Play * RSS
TRANSCRIPT
Amahl, thank you for joining me. It's been a while since we've seen each other in person. It's been a while since I've seen most people in person. I know a ton about Moment Factory. I've been to your studios and everything up in beautiful Montreal. I miss Montreal, but I'm not traveling anytime soon, but for those who don't know much about the company, can you explain what Moment Factory is all about and what your role is there?
Amahl: Sure. So we're a pretty unique multimedia studio, doing entertainment and placemaking, and we've grown over the past decade from about 25 to 425+ staff with really almost equally divided between technical design system architecture and motion design, content creation, art direction, of what we see on signature multimedia features be they for live rock shows and things like that, which is probably around 10% of our business and has been impacted by COVID, but is still in the pipeline for when things come back to live venues. And then the rest of about 90% of our work is in these permanent placemaking projects, what we've called over the years, “destinations”.
Your company has done a number of really iconic projects. Are there ones you can rattle off that people can go, “Oh yeah. I saw that.”
Amahl: Sure. I think a lot of people have been through some of the world's major airports and they've seen what we've done in LAX back in 2013. I know they've seen it on your blog Sixteen:Nine. More recently numerous collaborations with Changi airport, which has consistently ranked number one in the world, and it's always trying to set a new standard with their various terminals as they bring them online, as well as the various spaces that surround the airport. So they've been quite innovative in building entire attractions and almost theme parks around the airport so that people have things to do, from the local community and also travelers who are coming in and out and using the airport as a hub.
So there's a lot of interesting stuff that's been there and not just entertainment. There have been some interesting pain points solved by those destinations, dealing with long waiting lines, creating entertainment, and diversion around the checking lines, for example, through security in the case of Changi. And I think they're pretty proud about that now, as they've got folks coming in and out on a limited basis, but they have a lot more gates and checks and people can be entertained and informed as they move through those zones compared to other places where, really, there's no digital option to communicate or to keep people distracted while they're waiting.
So that's been an interesting model that a lot of airports and other transportation hubs have been reaching out to us about. We're currently working on some projects people love seeing, and a lot of people will see them once things pick up again in travel, working with the busiest train station in North America, as well as the busiest in the world. I won't name them, but it's not hard to find. And those are all working on similar principles, wanting to do something special, communicate the destination and keep people engaged, especially since as many of the listeners will know, our airports, and there's a lot of planes coming in and out, but over 50% of the revenues of better-run airports is from their retail, food and beverage layer, which means that they're almost more shopping centers than they are airports.
And then people will have seen, as recently as last year, work that we did in live events with Ed Sheeran's world tour, with Red Hot Chili Peppers with that pretty incredible kinetic chandelier, that would have been developed by Tate towers. And then, importantly, a lot of innovation around interactive experiences, what we call augmented games, augmented sports, where we're dealing with mixed reality. And we're starting to create interactive installations that play with actual, real audiovisual installed platforms as well as various ways. Yeah. That people can participate in and contribute to an onsite experience via connected devices, like their phones and things like that.
Crazy stuff where we're mapping skateboard parks, while people do skateboard championships and they can send emojis out onto the field, around the skateboarders and things like that.
When you're doing big public spaces, like the unnamed rail hubs, I've been involved with clients who have just flat out said, we want eye candy, we want the wow factor. We want something that makes people go, “Oh, wow”. But I would imagine given the amount of capital investment and the amount of investment in good creative and everything else that these clients want to do more than just have something that looks pretty, do they clearly define their purpose, what they want out of it?
And how do you work with them when it comes to the temptation to try to monetize what’s up on these with these big visuals because sometimes if you monetize them, it turns into advertising and it just loses the whole impact.
Amahl: Monetizing is much more complex than that actually for a lot of these destinations. Some, which have been used to having digital signage, do negotiate some kind of concession for advertising and getting on their platforms, but most of them actually have higher priorities, that are worth a lot more money to them.
And, and I would summarize that in one word, the visitor, the thing that all of these destinations want is a footfall and eyeballs. So they want to be reputationally the most competitive destination in their space. So they don't want to be the 5th most popular shopping mall in their city, they don't want to be the 8th top airport in the world. or the 10th theme park. They want to be number one. And that means being top of mind. And today being top of mind means that you've got a lot of buzz and you've got a lot of photogenic content circulating on the internet and you are right eye candy plays into that.
But the strategy and the objectives are much higher than that. We want, we need, and we depend on visitors and, and there's a big role that Iconic Media features with meaningful content strategies, especially interactive ones can draw visitorship and when we're talking with these destinations, I can summarize it usually in five main objectives.
They want to be top of mind, but they don’t want to just be famous with nobody coming on the site, so there has to be some kind of call to action. And after being number one reputationally, number two is that they want more visitors. They want them, number three, to stay longer on the site, to longer dwell times. They want people to engage more, traditionally a lot of these destinations had no clue who was coming in and out and had no direct relationship with them, but with today's ecosystem of digital devices and content and sharing, now we can know who those people are. Destinations can know who they are, and have a relationship before, during, and after they arrive on the site.
And, what's key to all of that is what is the onsite experience so that they come, they've got something to look forward to and something to engage with and that's been our only focus for the entire 20 years that Moment Factory has been around, we're going to celebrate 20 years in January, and as you know, none of our productions with the hundreds and hundreds of productions that we've done, not a single one, is actually delivered on a traditional 16:9 screen of a mobile phone or a TV in your basement cinema, or in a theater. It's all out there in the real world, which is why our slogan, our credo is, “We do it in public” because we use all these same skill sets from cinema and video game, TV stage production, all the traditional AV formats, but we only do it in public.
How many of your clients, I don't need a number, but I'm curious how often do you have clients who come to you with a very clear idea of what they want and how it will play out versus those who have an aspiration and you guys tease it out and create something?
Amahl: I would say it's usually aspirational. It really depends on where the project comes from. If a project is coming through an end-user, it's often aspirational. They know what they want to achieve, but they're not sure how to get there. They have a sense of confidence in the fact that we come with so much experience and expertise, and we do a lot of R&D and innovation so we're ahead of the curve. Often a lot of this stuff that we do has never been seen before, and then we move on and keep innovating and do something new for the next client.
And that those three things bring people in there's already a well-established design process then people may be coming in and saying, we are architects, we’ve designed a building, but we know that we've got a lobby and an amphitheater and things like that, and we would like to work with you, Moment Factory to see what we can conceive of that.
For those spaces right now, I would say the trends of what we're seeing, and the outreach that we're receiving, which is tremendous, really has to do with, all the disruption attached to code. So, spaces destinations of all kinds, regional, rural, urban, interior, exterior, have been reaching out and saying, either in the case of rural zones, we've got more visitors than ever, “What can we offer them? We would like to do something like the Lumina Night Walk that you've created.”
Could you describe that? Just so people understand it.
Amahl: Sure. I think you might have a couple on your blog, but essentially...
Yeah, I don't have any readers.
Amahl: (Laughter) I don't think that's true. You certainly have me and a lot of my colleagues, but, the Lumina is essentially like a walk in a natural or heritage environment.
So say, a nature park or a heritage fort, for example, and it essentially consists of 7-10 exterior stations, where people can get tickets. They're always in a nighttime environment because they're outside and it takes about 40 minutes to walk through this series of experiences, which usually have a narrative around them based on the local identity, that place, its stories, its people, its myths, and legends.
And, those have been already inherently COVID compliant as I call it. So you had specific departure times when you bought a ticket, so you're leaving at 9:20, you arrive in your group and you move straight into the experience as a group, and the experiences are permeable, so you can come in and out of them, at your rhythm.
And people have a lot of space on these walks to move around each other without coming into contact and have a tremendous family experience which, you know, there's a dearth of that. And, if there are connected objects, which in some cases, there are things that they can touch, those are easily sterilizable.
So interestingly, we've seen not only that, we've actually opened a brand new production that was procured entirely during COVID. We opened Alt Lumina, which is our first European Lumina Night Walk, we actually opened it just four weeks ago in Lije, which is in the French Alps. We're working on a number of other ones and we've opened almost all of the Lumina Night Walks, which are now 12 around the world.
So we started with a couple of them in Quebec and then have them also in Japan, in Singapore, in Western and Eastern Canada, in Toronto zoo, and now Europe and some on the working table in the United States and elsewhere. So not only have some of those opened and been created during COVID, we're receiving a lot of demand for those and have actually accelerated the opening of some which were only winter ones. So we had some winter Lumina Night Walks that asked us to come in and get them going for the summer season so that they could take advantage of the appetite of people to have something safe to enjoy with their families during this time where they're mostly locked down.
Are these Moment Factory owned entities or joint ventures, or do you execute these for clients?
Amahl: These are partnerships, each one with each destination. There's a lot of different profiles. If we look at the types of places that Luminas are going into, they're going into, like I mentioned, nature parks, heritage parks, but they're also becoming part of an added value ecosystem for adventure tourism operators. So you might have a zip line and you're bound to close down as things get dark, but you've got this entire territory, that you're all set up in and you've got operations set up, but you want to do something at night and maybe it's a partnership between them and their local municipality, or County to actually drive tourism in those areas, but yeah, we always do it in partnership.
There's a certain cost investment between the Moment Factory and the destination, and then, because it is a partnership, Moment Factory, and the destination has a share in the tickets and sales on a long term basis.
And we provide all the support to make sure that the environment isn't neglected, but is maintained in tiptop shape, and it’s fully operational every day, every night that it's open.
So that's outside, but how do you manage things for inside jobs? (Laughter) That sounds like the wrong term.
Amahl: Well, actually it's very similar. It's interesting, there are some projects like you covered the Continuum project that we did for Canada 150. That was very interesting because that was, essentially, a takeover of a half-finished subway train station downtown.
And, we often get questions about how finished space needs to be to host a multimedia experience, and it really doesn't have to be. This was essentially a dusty construction site, and it's the same as a lot of these spaces that are being abandoned by retailers as they start to lose tenants inside shopping malls and stuff like that, they're basically rough shells and there's a lot you can do with a black box like that. You've got controlled light, you can create a really incredible experience. And if you look at the outcomes from that, I mentioned, we've been receiving a lot of calls to act essentially as an “emergency doctor” during this COVID time, and they're saying, “We're a shopping mall, and our tenants are closing and people are coming in on a mission. They'd come in the front door, they go to one store, they pick one thing up and they get out. And, our footfall has just dropped off the charts. And we've got an increasing number of square footage that we don't know what to do with, how can we bring visitors back so that all of our existing retailers benefit, and do that in a safe way?”
And Continuum was actually almost an indoor model of a Lumina type experience, multiple stations, and things like that. And we now have this toolkit essentially of tried and true different installations that we've done, and if you look at some of the metrics of those backends, it’s very interesting to these destinations that are trying to attract visitors and repeat visitorship is Continuum, for example, had 320,000 people download tickets over nine weeks. So that's barely two months. And if you put that in perspective, that's pretty comparable to the annual visitorship in Ottawa of the national museums. So if you're looking at, Museum of Science and Technology or Aviation or any of those, in nine weeks, this one humble multimedia installation attracted pretty equivalent tourism and footfall and ticket sales.
So in the current environment, the real critical issue for all these destinations is that we need people and there are things that can be set up and installed in three, four weeks. A typical Lumina is taking nine months to a year, three to four quarters to get it designed and implemented, but downtown, if you look at what's happening right now, everybody's in the regions. So the regions are doing really well, compared even to previous pre-COVID times, but they would like to capture and benefit on a sustained basis from that visitorship.
So they want those people to come back, even when things settle down and they're looking to expand their offer, so “Hey, we're out here in the countryside. There's not a lot to see and do, so what can we do?” And Lumina offers a very interesting solution for that. But in the cities, that's where you're seeing community suffering. Tourism is destroyed, visitorship to traditional culture and retail destinations are destroyed and they're very much looking for options, and these, sort of, pop-up experiences that multimedia can offer, and you don't need to rebuild your entire architecture to do something special. You can take it over, you can transform it with projectors and audio and special effects and things like that and get a tremendous number of people, and it goes viral and it looks photogenic. These are very interesting solutions to developers, to cities, to business districts, and things like that right now.
Drafting off of the whole business of COVID and the nervousness about being around other people and the nervousness, right or wrong, around touching things, I think we're all now conditioned to sanitizing. And when we touch anything, has that been forced to change in terms of how you do some of your interactive things?
Amahl: Not so much for us. Interestingly, we never jumped on the wave of joystick-controlled or VR goggle oriented experiences, both of which are pretty individual, and we are creating collective experiences and the R&D that I mentioned, and we spend a couple million a year at least on R&D really allows us to stay ahead of the curve in terms of using technologies that don't require touch. So it's something that we can look back 10 years and see some of the things that we were doing with interactive facades that were using the connect Kinect.
In fact, it was interesting when they discontinued Kinect. With, when Microsoft discontinued the original just last year, the big news around that is what are the Moment Factories of the world going to do? Moment Factory used that to create the nine-inch nails lights in the sky tour that was so famous.
What are we going to do without connecting now? There are new generations of that coming online from Microsoft and other technologies that we hacked, like the LIDAR, in autonomous cars, right? So very high response rate, very accurate, and we can use that to create massive experiences that are large scale, tracking a lot of people quite accurately and, and all of that is enabling more and more experiences.
The other trend of course, that I don't need to mention is the personal device. We're carrying around incredibly sophisticated pieces of technology that are essentially not only objects of our attention, they're actually extensions of our body in some way. And so we can use them by how we blow into them, how we look at them, how we move them, and that can become our personal controller or means of contributing to the environment that surrounds us.
Does traditional digital signage, and by traditional I mean, 69 screens or LED displays that are feature walls or whatever, do they have a role in what you do or are they kind of complimentary? Are they integral?
Amahl: Well, it's interesting. I've been doing a lot of calls with various stakeholders in the real estate development industry and almost categorically, they've been coming back this summer and saying it's not just a nice to have, we consider it a must-have to have digital media and especially some kind of interactive digital media in our destination. It's not optional anymore.
Now how to do it and what it does, is a deeper question. There's a real desire to have it easy to use, so the 16:9 is people's first reflex, but things don't need to be, you know, a boring rectangle, no offense intended with your brand, but the...
I'm a boring guy. I'm fine. (Laughter)
Amahl: No, It's the opposite.
But yeah, we're breaking out of that box and everybody is, you're seeing it all over the world that the traditional pixel space has been exploded.
And so if you're coming into a more celebrated commercial office towers and things like that, they can't afford not to distinguish themselves, they can't afford to have a space that doesn't allow, perhaps the nature of their "tech tenants" to be expressed or their upstart, their startups, or their innovative companies that they want to attract as tenants, which are the growth ones, right? And if you're an office builder, then you're going to be after the best growth tenants that you can find, and that is invariably in some kind of technology and innovation.
Yeah, I wondered if those commercial property developers were going to pivot away from those kinds of "highly visible visual experiences" in their lobbies and all that because of COVID and the whole work-from-home phenomenon, and would they now be competing just on cost-per-square-foot for leasing, but it sounds like if they want to stand out and stay competitive, they still have to do this?
Amahl: Well, it's a lot about what we call place branding and competitive identity. If you're going to have your destination compete against these other ones, what are you going to do to stand out? Because the dollar figure per square foot is really a race to the bottom. The location has always been a part of it, but experience too, and I think you've seen some of my presentations or keynotes, and I talked about ROI, but there's also ROE, the return on emotion.
And that ROE is a much bigger conversation now than when I first said it 8-10 years ago. It's return on the emotion, return on experience, return on entertainment, return on education, where people want to actually have a meaningful takeaway and not just an entertainment experience with their space and these developers.
You gotta think that as they start scratching their head about what is the stimulus to have people continue to choose to come to work in an office? Well, if you've got a boring concrete block box, a lot of the developers are saying, what if we got that's going to entice people out of their basements, where they're perfectly safe and happy doing their Zoom calls if our office building has nothing interesting and no way of communicating or expressing itself back and forth with the public that we're trying to attract into it?
Before I hit the start recording button, we were talking a little bit about a project, at least part of the team was working on, without going into what that project was, what I found was interesting is the technical challenges of doing a live installation in the midst of a pandemic and how so much of the team that would normally be on site was working remotely and you were using things like webcams to put content on the big displays or whatever. Can you relay a little bit of that?
Amahl: Yeah, obviously we've all been grappling with the limitations to travel internally within countries, but, externally as well, trying to cross borders and we've got a massive project, it's no secret, with the AT&T's headquarters in downtown Dallas and a huge ecosystem of exterior and interior LEDs and content coming from the many incredible studios that AT&T purchased when they purchased Time Warner.
And, we've been refining this remote integration ability, where we would usually have 30 people on site for a month, so a lot of people, a lot of hotel rooms, a lot of per diem, we can now do an integration like that with 3 people for six weeks and that's possible because we've always been particularly good at collaborating with local partners. So wherever we go around the world, we're looking for local partners in the cities, in the regions that we're conceiving these installations, who can actually support the clients and support us in implementing, delivering those. And there are fantastic partners on that Dallas team, the great in-house team with AT&T, against the architect who oversaw it. And that's a continuing trend. So we're just deepening those networks of collaborators in the integrator, in the manufacturing sector, and refining our processes to be able to do things wherever it is in the world using remote access points and high bandwidth connections.
So you see this as, or the company sees this as, something that you can do a lot going forward, or is this kind of a “hack” that's getting you through?
Amahl: No, it's something that we could do a tremendous amount of, and it's actually kept us being extremely productive, even as all of those 425 staff that we have have been working from home.
We were up and running in about three days to work from home. And then one of the first things that we started undertaking was okay, how can we actually do real jobs, not collaborate on design, but actually produce them and integrate them and operate and maintain them moving forward. And we've got that riddle pretty much solved.
If we're doing site visits, even for projects that are under development already, existing environments, we can actually do a lot of that with a good webcam or an iPad from the client-side and they can give us the tour of the space, and we look at it and start talking about the possibilities without needing to fly all the way to China or to Australia to do that.
Yeah, and I would imagine that this is good news in terms of staff morale and everything else, because going to, let's say Dallas for a week is okay. You can hang out and go to a few restaurants and things like that, but if you're there for five or six weeks, that gets old really quick. And if you could just do most of this work and be home with your family and your friends, you're going to be a lot happier.
Amahl: It's interesting because it was a pre-COVID initiative that we'd already started working on. How can we reduce the time in airplanes and hotels for our staff, which was an exciting thing when we were in our teenage years as a company, the phone rang, we loved jumping on a plane to go to Dubai and Europe, and Asia.
And we still do a lot of our work if you look at the breakdown, we do about 30% of our work in Asia, 30% in the States, 30% in Europe, and under 5% per year, traditionally in Canada, but that's changing as well because as we've matured, we've started not just answering the phone, but building our relationships in these territories so closer within the United States, within Canada, starting to settle down and allow our staff to have lifestyles where they can start families of their own and spend more time with them and not be on a plane here and there. So, in Canada, we've had a lot of fun and have some very exciting projects in development coming online in Canada and the United States.
Good. This just flew by, so the last question, I'm curious because your job is public spaces, right? That’s your charge?
Amahl: Yeah. Although it's more transversal now since over the past three to four months, but traditionally, yes, growing that whole permanent project space, which we described originally as public spaces, now more recently as cities. And that's divided into a number of segments that have their own critical mass theme parks, the Luminas and Night Walk experiences that I described, and then these big urban development projects are pretty equally distributed.
So you get an inbound, you do a phone call or a Zoom call or whatever it may be, to talk to the potential customer for the first time. What's that first question, other than how much of a budget you have?
Amahl: What do we ask them?
Yeah.
Amahl: It's interesting. The first question I ask usually is, alright, this phone call was very exciting. We're now three years later and looking back and your project, whatever it is, we don't have any idea yet what it's going to be, but you're looking back and it was a huge success, and you're tapping yourself on the back and saying, man, was it a good idea that I called those guys? What is your success criteria? What happened that you're thinking, man, did I ever do it right?
And starting with that question of putting people in the future, looking back, and saying, boy, this is what I achieved, that puts everything in perspective, and allows us to have a conversation about what objectives they're trying to attain long before we get to what are the real creative directions that can be applied to it, to reaching your challenges. So you want more visitorship now in four weeks and six weeks, eight weeks in your space? There's a tremendous amount that we could do by Christmas.
You've got a Christmas holiday where things start reopening for COVID, for example, and now it's February of next year and you're looking back and you say, wow, I saved the holidays from the COVID Grinch. And there's just so much that can be done to bring people together safely, with joy and not just as spectators, but as participants in experiences, which is what they're hungry for.
People don't just want to watch more Netflix, which they can do in their basement, but they actually want to contribute. They want to be a part of something and interactive multimedia installations can really unlock that for people and it can be done right now. But, it takes picking up the phone and saying, “what can we do?”
That's great insight. Thank you.
Amahl: Yeah, well, real pleasure talking with you, Dave.
Wednesday Jul 22, 2020
DCBolt, IMERZA - Water Street Tampa
Wednesday Jul 22, 2020
Wednesday Jul 22, 2020
The 16:9 PODCAST IS SPONSORED BY SCREENFEED - DIGITAL SIGNAGE CONTENT
Real estate developers have long used scale models, drawings and photo-realistic visuals to help market their projects, but a massive new urban development in downtown Tampa kicks things up several notches to help lease everything from condos to office space.
The marketing center for the Water Street development is selling a $3.5 billion project that covers 56 acres of prime West Coast Florida property. When prospective buyers walk in, the lights come up on a presentation that blends projection mapping, visualized, real-time data and interactive digital signage.
The centerpiece is an elevated table that has some 450 3-D printed scale-model building, very specifically illuminated by a halo of a dozen laser projectors.
Instead of sales people walking clients through the space, and then heading to a meeting room to talk details, a custom iPad app controls what people see on the model - all drawn from real-time data sets.
I spent time recently speaking with Devin and Caitlin Wambolt, the D and C (I assume) in DCBOLT, the solutions provider that did the projection mapping. They were joined by Dorian Vee of IMERZA, which developed the custom program, sitting on top of 3D gaming technology.
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TRANSCRIPT
All right, so I have three of you on a podcast. I don't think I've done that in the past. We've got folks from DCBolt and Dorian from IMERZA.
DCBolt’s Caitlin and Devin, can you tell me a bit about the company background and how you got to where you are now in terms of what you're doing?
Caitlin: Sure thing. So back in 2012, we started DCBolt, Devin and I were actually in Chicago. We were both going to 3D animation school, 3D animators nerds met in the classroom. From that point, we did our first project, we started DCBolt but our first project which was a nightclub in Chicago, where we designed a custom projection map stage, we did custom LED all throughout the nightclub. And from that point on, we were like, we're hooked.
Projection mapping was our baby. And we started getting into more of the custom content aspects of immersive design. Then we slowly found ourselves in Orlando, which is currently where we're based, where we're working with the parts doing a lot of custom animation, immersive media, things like that. And the rest is history.
Devin: Yeah, and this is Devin from DCBolt. Just to piggyback on that a little bit. My personal history and experience and background leading up to the 3D animation school was working for and with a couple of really key large AV integrators up in the Northeast region. So I essentially was getting my schooling on the world of AV and how systems worked, how to design them on a hardware level, the infrastructure requirements, how to run large projects.
At the same time, I was using that knowledge and experience to pay for the schooling needed to do the graphic element, learn the programs, learn the 3D world. And then around 2010-2011 is when projection mapping just started on the radar of people who were kind of familiar with both worlds of how projectors work, how to use them, and also how to make some custom graphics. We were able to start connecting dots and we started seeing some really really cool and interesting, one of a kind projects cropping up on the internet and YouTube. And I had actually just moved to Chicago, freshly in, I don't know, my second apartment, maybe I had a bunch of boxes leftover.
And I was either going to have to break the boxes down, throw them out, or I had just seen this really, really cool. It was actually a facade of a cityscape, projected onto these boxes. I forget exactly what the advertisement was, but it was an advertisement for something. And I remember being very wowed and in awe of this amazing video that I just witnessed on YouTube. And this is back before we had advertisements. This is back in the day and, and so I took the boxes that I had in my living room and I stacked them up in my apartment and I covered them in white paper. And I made my very first attempt at 3D projection mapping just using Photoshop and a projector that I happen to have leftover from a project. One thing led to another and before we knew it...
Caitlin: We were creating content for those boxes.
Devin: Yeah, we were using that project. I brought that project to the school and we started using it for all the different students to make content for. It was just a fun new thing, a new medium that people hadn't experienced yet. So one thing led to another, we ended up doing a couple nightclubs, made a bunch of videos and then eventually made our way down to Florida to help work on Harry Potter World.
Okay, yeah, that technical background is really important. I have run into motion graphic designers who have found their way into digital signage-ish projects, and they're obviously very good at the creative side of things, but they were just completely lost in the woods, when it came to some of the technical things, and particularly going back 9-10 years to the early days of projection mapping, it was really super complicated then.
If you didn't know what you're doing, you'd be total deer in the headlights.
Devin: Yeah, a lot of it was trial and error, and there weren't a lot of tutorials or people out there to reach out to for help.
Caitlin: No Point cloud.
Devin: But that was the fun of it, really, you know, it was raw. And, you know, shortly thereafter, more and more software started becoming available to help with mesh warping and alignment tools and different things like that, which essentially evolved to the point where we were able to do something like we did in Tampa Bay with Dorian and his team. So the brief answer to your question as a background, DCBolt, we really found ourselves in the niche where we speak the language and can really speak to and understand all of the things that a content media team needs to know in order to do their jobs. But we also speak the language and understand all the variables and different aspects involved with the infrastructure that comes along with making these systems.
A lot of people go and do a show or go and do an event and it has to be up and running for 6-12 hours and then they can break it down. When we design a system, we want it to be running 6-12 hours a day for up to 10 years. So there's a lot of different variables and redundancies and different things that we take into account as far as what brands that we choose to use and what kind of equipment we use, what's doing the video processing, the routing, the power backups, remote control, all of that comes into play. And then we can also relate all of those technical details to immediate team or to someone like Dorian’s team who has an amazing team of programmers, and they know everything they need to know about the video game world and we were able to converse with them and go back and forth and figure out the common ground of how to make get them what they need to get us what we need, so we can project on this city.
Right, and I would imagine that while you could probably get some gigs here and there in Chicago. If you want steady work with substantial budgets, you really ought to be in a place like Orlando or maybe Las Vegas, something like that, where these are the kinds of shows that as you said, may run for 10 years as opposed to one night for a brand launch or something.
Devin: Definitely and never to take away from those. There's just as much work and effort and talent for creating those productions. You know, it's just from our niche standpoint, we really specialize in installations that are meant to be permanently installed, at least or semi-permanently installed and used on a regular basis. We go for bulletproof design. So that's kind of where we set ourselves apart from most other companies that are similar to us.
Caitlin: We have the experience of the live show world, but we definitely prefer the permanent installation world.
Devin: The integration world, yeah.
So, Dorian tell me about your company.
Dorian: Hi, I'm Dorian Vee. I'm the co-founder and CTO of IMERZA, an experiential software company with primary focuses in the real estate and real estate development world. And our roots actually grew out of an architecture firm. In addition to a merger, we also have a design firm that's based in Sarasota, Florida. That's been around 30+ years and does a wide range of work from master planning through complex urban mixed use stuff.
And what happened was, a little shy of 10 years ago, we started to look towards interactive, real time 3D tech to really change the decision making process internally. And so we started writing our own software on top of game engines to go through any level of decision you can think of whether it's entitlements and approval decisions or finished selections and things like that. And then we started pulling in all sorts of different data and being able to visualize data in these yet to be physically built environments in the game engine. And what happened was our clients started dragging their potential buyers into our office and ultimately selling million-dollar residences out of our work room, which is, as you can imagine, by no means a residential sales center.
And it happened enough times that we realize there's obviously something there for sales and marketing. And we set out to build out this platform for both real estate developers but also real estate marketing. And actually, Devin and I met several years ago through a mutual friend in Boston. And he introduced me to Devin and we had in mind, for one of our architecture projects, this badass projection maps experience for this interior courtyard of this building. And we brought Devin down to consult on it and see how we could do it. Unfortunately, the Client ultimately wound up not doing it. But what was interesting on the Tampa project, Devin was approached by strategic property partners to consult.
And at the same time, they had approached us for our experiential tech to help them through development decisions. And then when the RFP finally went out, we realized Devin was consulting on it and gave him a call and said, why don't we team up for this? This is just a slam dunk. If we mix what you're doing with what we're doing, it'll be something that's never been done before.
All right. So you guys have referenced the Tampa project, so can you give me information on what that was all about? It's up and running now, correct?
Dorian: That is correct. The Tampa project is a marketing center. It is the marketing center for a multibillion dollar real estate development in downtown Tampa, Florida. The development itself consists of about 56 acres of privately owned real estate downtown. And the company that's doing it is Strategic Property Partners, for which one of the major partners is Jeff Vinik, who is the owner of the Tampa Bay Lightning and their marketing team has seen some cool projection map city stuff done in other cities worldwide.
They had this idea and they said, “Hey, we want to do something similar to that, but wouldn't it be cool if we could actually just show all of these data sets in real time, whether that be market data, real estate market data, whether that be demographic data, or even traffic data, things like that.” And nothing like that had been done before in a projection mapping scenario. These were things that we were doing with our technology, just on the game engine side of things. And they wanted to make this the centerpiece of their marketing center. So the concept was that we would 3D print a 16-foot diameter scale model of downtown Tampa, put in all of the buildings they're currently designing, build it modularly so that as their second and third phases get designed, we could then easily replace those buildings. But then projection maps all of this information and data and color and content onto that scale model, while at the same time showing related content on the surrounding video walls to that scale model.
Devin: Yeah, we did about a three month discovery process with SPP directly just to help define an eyesight and determine what is the map boundary going to be, what section of Tampa is going to be, even just to determine whether it was going to be a square versus a circle, you know, how large is this model going to be in the physical room. And then we worked with them and the architects to work backwards from the physical restrictions of the size and height of the ceilings in the room to essentially design a system and find all the proper lensing that we knew would be able to cover this entire model and all of its intricate little surfaces from 360 degrees.
Because their goal was to have people to walk all the way around this model, mitigating as much shadow casting as possible. So we went through a three month process discovery for that, and essentially determined the best approach and the most efficient approach for covering the surfaces from all the different angles with the least amount of projectors needed, but enough to give us the level of detail that we needed, while also doing the best to mitigate as many shadows as possible.
Caitlin: Right and it's a fine level of detail.
Devin: A very fine balance between the number of projectors, distance of image throws, lensing selections, and then how we kind of use the mapping software to merge that entire world together from the game engine, which Dorian's team worked on. And then we actually developed some custom bits of software to make the game engine talk directly through the projector mapping software.
Dorian: One of the other interesting things was that most projection mapped experiences, at least that I've seen, are meant to be viewed at a distance of at least 10 feet away. Whereas this is a table that you sometimes upwards a room full of 50 people are surrounding and are directly on top of and looking at and because of that it had to be a very, very fine detail of these models.
Caitlin: That dual construction of this is really fascinating to me as well because obviously this is a development where things are changing, there are phases that are already on the docket. We're talking about lots of changes. So down to the building, the individual building construction, that was a huge criterion for the client and down to the table being modular. So everything is really designed with room for growth, with room for those changes that we foresee.
Devin: Ties right back into us. We really like doing projects that have a 5-10 year shelf life and we enjoy the challenges that are brought forth by making sure we're designing with the future in mind. As the city evolves and develops physically, you look out the window, you see a new building, well, we are prepared with IMERZA to completely update everything both digitally and physically when it comes to the scale model as well.
Dorian: Yeah, and that's one of the super cool things about real time rendering, and what really gets me excited about it is if this were to be done, with traditional offline rendering and traditional media capabilities, that would have meant, if one of those buildings gets redesigned, which will inevitably happen, all of that content would have had to have been re-rendered. And then, you know, of course paid for and that would have gotten just extremely pricey. And being able to do this and push through all of this content, in real time at runtime was just such an enormous cost savings to the client then what other traditional media companies were proposing.
So when I've seen scale models of new developments, and admittedly I have not had a lot of cause to see many of them, but in my travels, I have bumped into them. They would most typically just be described as a scale model of a set of buildings that may be nested in a larger urban area.
And you can look at it from different angles and see the ones that are colored differently. And the other ones are kind of beige or whatever so you know these are the new buildings. With the property developers who said that's not enough, we need to do more than this to actively sell, is it about sizzle?
Dorian: It's about telling a story and showing data and showing how Tampa as a city is growing and the movements of people and where Millennials are settling, how the nearby buildings are performing over time both from a rent perspective, but also like an occupancy perspective.
One of the things that I found pretty interesting and that was a total surprise to me on the data side of things is once we started pulling in these data feeds, and we could then visualize them in a 3D form, not in you know, tabular, Excel sheets and that sort of thing, you start to see things that you wouldn't necessarily have expected, like, naturally, I would have expected that the buildings along the waterfront would have had a higher rent growth year over year. But then when we visualize it on the table, you could see that it actually it's the buildings that are in the downtown core that are actually having higher rent growth. And that's something that you absolutely couldn't do with the traditional scale model. And that was critical for them to be able to get the high priced rents they're looking for.
So when you're doing a sales presentation, in a more typical marketing center, you would take the prospective tenants into this area and show them the scale model and show them some elevations and everything else and then go to a meeting room and then run the Excel spreadsheets or PowerPoint decks that show all the different data components that you want to pitch versus this where, I guess, you could do the whole meeting just around the scale model, right?
Devin: One of the really great benefits of having the entire model and basically the entire section of the city that's being discussed in this gaming environment as well is that this is as close as we can get to an actual hologram going on and in front of them.
We've also been able to cater very special presentations in different storytelling modes depending on who the viewer is. So if it's a sales meeting versus if there's someone who maybe is interested in buying a condo or something at this top level of the new edition building, versus someone who owns the stadium right there and they want to see...
You know, Coca Cola comes in and they want to know, how is my branding going to look in the city? Well, you know, the immersive platform, we can upload a Coca Cola logo, and then they can visualize it on the model in front of them and all the renderings everything happens in real time. And you know, so depending on who the viewer is, we have many different modes that the presenter can go through to tell the story and they also have the ability to kind of shoot from the head. If something comes up, they can point at a building on a map and it will highlight directly on the model in front of them. They can drop the viewers almost anywhere and show them the view at certain times of a day and stuff that you just couldn't do in any other kind of working environment.
Caitlin: Right. Isolating floor levels too, and giving them that first person perspective of what it's going to be like to live in this building or what they're going to see. It’s huge and it makes for a really compelling sales tool.
Dorian: Yeah, and we have just been talking about the super cool part, which is the scale model but as part of the overall deliverable, there are also two touchscreens kiosks that users could navigate this future version of Tampa themselves also in the room, but yeah, just like Devin and Caitlin were saying, it's an incredibly flexible tool for storytelling.
They do have different teams. They've got a commercial team, that's all they care about, and their focus is commercial leasing. And then they have different real estate agencies that are interested in selling different residences. And then they've got a whole advertising team because obviously the stadium is right there. And we wrote a system that allows them to basically take a package of assets of billboards of digital signage, actual video mp4 files, and drop that into the content management system. And what it will do is, it will automatically ingest all of those assets and apply them to what Devin had mentioned, every specific billboard where it's supposed to go and suck in all of those video assets and do it all on the fly.
And it is controlled just off a tablet?
Dorian: It is off of a custom iPad controller that was written for the project.
So who manages the day-to-day? Obviously, you've mapped the data tables and everything, so that's okay. But as you described, you want to put in assets from Coca Cola or whatever, is that a managed service that you guys or one of your companies does or are the people at the real estate company doing that?
Dorian: We built a whole content management system that they can themselves upload new content to, they can create their own tours where they can say, I want to play this content then I want to see this on the table and I want to see these videos on the screens. So they can arrange all of that themselves. We haven't quite turned that over to them yet. We're still the gatekeepers on it for the first few months. But once everything's totally solidified, we'll turn that over to them and they will be running it on their own.
Devin: And on the systems side we've also built in a bunch of presets on the programming of the actual infrastructure so they can choose lighting presets, audio presets, there's some lighting under the table, they have control of so they can really choose and set select any specific presets they want. That ties back into the video game engine, so when they choose one thing, everything in the room is going to react to it. The lights go down, the sound comes on, the AV system itself integrates seamlessly with it.
Dorian: Yeah, for instance when they are talking about the parks and nearby parks, the soft under lighting glow of the table can turn green and you can hear birds chirping in the audio. It's very subtle, but definitely very effective things, creating that overall immersion and experience.
So how does your client measure that this is working and that the investment in time and money that they put into this is doing a better job?
Dorian: When you see 50 people enter the room and the system is off, everyone comes in, they all surround it. They're all milling about. Everyone's seen the scale model before and then the sales director hits the on button and the lights go dark and that system goes on. And 50 people at once go “whoa!” and start whipping out their phones. It was a pretty good proof of concept for them.
Yeah, sure, but there's a CFO in that company who's going to be saying, okay, that's all very nice, I'm glad people are excited, but is this selling more real estate for me?
Dorian: Yeah, I mean that is something that will get uncovered over time. Obviously, tools like this are going to be required in the near future. That's exactly why IMERZA as a company was created. The need to explain projects more in depth and the time of just being able to sell off a plan is gone. People expect to be able to experience the future and this project is on a whole nother level.
Now six months ago, pre-pandemic, people would have looked at this and said, “okay, this is the future, this is how commercial real estate is going to be sold”, but then pandemic hit and huge swathes of the population started working from home and companies started announcing we're just going to let people work from home forever now and commercial property groups started thinking, “Oh dear god, our leasing rates are going to drop to the floor.” So how does this fit into the “new normal”?
Dorian: Yeah, there's a lot of that going on and it's been pretty interesting on the real estate market to see how the pandemic has affected it. Interestingly, the housing markets actually picked up traction, at least in Florida. With the commercial leasing side really, it's not so much that anything has slowed down, they're just rethinking how you design your elevators and how you design the communal areas.
We have not seen from our side any bit of slowdown really even on the investment side. Since COVID hit, we've landed six new projects and surprisingly, we totally expected it to slow down but if anything it's picked up. It was absolutely unfortunate for the SPP guys that the month after this amazing marketing center opened, COVID hit and they had to shut it down but they are open again and they're starting to give presentations again. Fortunately, because a lot of these tools were written in software, they could, during that couple months period where they were down, they could give remote presentations to people that couldn't be there in the marketing center. They could still see the content. They just couldn't see it in person.
Go ahead, Caitlin.
Caitlin: I was just gonna say yeah, if nothing else, this pandemic has just given so many people all the time they needed to be more creative and more expressive and creating more immersive experiences that will really sell the idea so I feel like, just like IMERZA, DCBolt really hasn't slowed down and now we're seeing even more interest because people have more time to really put more thought into solutions like these. So just piggybacking off of what Dorian said, I think, yeah, if nothing else, the time has been really helpful for a lot of companies to think up more creative solutions.
Devin: To be completely honest. Having the little break in time actually gave us the time we needed to get a breather. We were pedal to the metal to get the Tampa project done on the timeline we had and so we feel so blessed that we actually had it done and launched before the timeline.
Dorian: Which was a ridiculous timeline by the way. (Laughter)
Devin: I forget the total number of 3D printers but at one point, we had over two hundred 3D printers going at the same time for different locations across the country.
Caitlin: But it was worth it.
Devin: Yeah, it's been a nice breath of fresh air for us. We certainly have many things coming out of this and it doesn't feel like it slowed down, but I'm scared to think of how fast we'd be going right now without the COVID pumping up the brakes.
I'm just looking for the silver lining but I feel like everything's gonna pick back up. I don't think that this is going to be a permanent new world that we're living in and people are always going to want to continue to develop real estate and come up with new marketing centers and new ways of conveying new ideas.
Just by that short pre-COVID one month that we had, we saw so many people get excited in ways that they haven't been excited before about real estate and visualizing data even. A lot of times these are boring conversations that people have in conference rooms looking at spreadsheets, and now they're standing around them actually getting excited about a boring topic like restaurant revenues and things like that, that normally people don't care to even discuss but now they can visualize it. They can say, “Oh, that's where my friend lives down that street. There's a great restaurant. There’s a new footpath there” and it's kind of literally stepping outside of the box gaining a new perspective on, in this case, the entire city, and all the people who are city planning, making big decisions, it gives them the opportunity to look at it from a different perspective, literally walk all the way around it if they want to, and discuss it with everybody in the same room. And I don't think that the value in that is ever gonna go away.
Dorian: I think another and it's not related to COVID but more so than the Tampa project, we pushed a lot of technological limits. And there was an enormous amount of innovation that happened on this project both from just the the projection mapping point of view and pushing all of this real time content at the pixel density that we were doing that to just how do you get multiple real time computers with high end GPUs in their frame locked running at 90 frames a second and all of this sort of stuff.
So there was a heck of a lot of innovation that happened, that, that we can carry through into new projects. And what I do find interesting and some of the conversations that we're having with companies is, you know, just these types of experiences are ones that can be enjoyed by people that are standing 5-6 feet apart and shared, immersive experiences. So I do think we'll actually see a bit more of this type of content, whether it's projected onto a table or outward onto the walls or something like that. These types of experiences, I think, we're gonna see more of them.
Alright guys, thank you very much for your time. I'm sorry to cut you off there but we try to keep it to 30-35 minutes and I'm sure we could have talked for three hours.
Wednesday Apr 15, 2020
Remi Del Mar, Epson
Wednesday Apr 15, 2020
Wednesday Apr 15, 2020
For a bunch of years, projection seemed like one of these digital signage technologies that had seen its day.
But that's changed in the last two or three years, and if you follow the industry and go to trade shows, you're seeing more projection product and applications.
The big reason is lasers, which last way, way longer than the lamps that were used for many years in projectors.
The big projection guys like Christie, Barco and NEC have a range of suitcase-sized products that get used for big budget events, but another company more historically known for office products has made a strong and interesting expansion into digital signage and visual experiences.
Epson has a variety of projectors that can be applied to signage jobs, but the one that has got most of the attention lately is the LightScene. It looks entirely different from boxy projectors - instead looking very much like the spotlights you see hanging from track systems in shops and galleries. It changes the whole idea of projection in key markets like retail and museums.
I spoke with Remi Del Mar, the LA-based product manager who runs Epson's LightScene team.
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Wednesday Dec 18, 2019
David Title, Bravo Media
Wednesday Dec 18, 2019
Wednesday Dec 18, 2019
Experiential is a huge buzzword these days in the digital signage world, and it tends to get pretty loosely applied to all kinds of things.
I've seen projects and read PR pieces describing the work as being experiential, and thought, "Ok, in what way?"
A creative company down in the Chelsea district has been doing experiential media for years, and from the moment the elevator opens up into the offices of Bravo Media, you're into experience. There are projections all over the walls and off-the-wall gadgets like vintage slot machines retrofitted to shoot selfies.
I was in New York last week and had a great chat with David Title, the Chief Engagement Officer at Bravo, about what the company does, and how he defines engagement and experience.
This is the last podcast until the new year, as people should have better things to do around the holidays. There are some 180 back episodes to listen to, if you did need something to pass time or fall asleep.
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Wednesday Nov 13, 2019
Daniel Black, Glass-Media
Wednesday Nov 13, 2019
Wednesday Nov 13, 2019
Projection on window film is one of those things that I thought had come and gone from digital signage, with too many technical challenges to make the idea really workable.
But projection is having a comeback, and arguably the company doing the most with it for retail and campaign-based marketing is a scrappy little startup in Dallas, called Glass-Media.
I chatted with Daniel Black, who co-founded the company roughly five years ago and is its CEO. The big differences between the first wave of projection in signage, and now, are better technology and smarter vendors.
The film is better. The projectors are brighter. Specialty lenses mean the set-up takes less space. And the big one - laser projectors are supplanting older-style projectors that steadily needed expensive bulbs replaced, and weren't engineered for commercial applications.
The other factor is guys like Black selling this as a solution, with measurables for retailers and brands, as opposed to a technical thing with short term Wow Factor.
If you've been curious about the state of projection in signage, this is a worthwhile listen.
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